4 ms·
I don't think production quality is the only reason. Sometime it's cheaper to design one product and sell it as multiple products to capture more value. For exa
by mden 12y ago
I don't think production quality is the only reason. Sometime it's cheaper to design one product and sell it as multiple products to capture more value. For example, some people are willing to pay 1k for a graphics card while others are only willing to pay 300. So you sell the same graphics card to both groups but for one you artificially lower it's capability. This allows you to capitalize on the market a lot more efficiently than selling your product either at a low price or a high price.
- mschuster91 12y agoEspecially you have only one product to produce on the highly expensive PCB/chip manufacturing lines - if you experience demand shifts, just reflash the BIOS and change the packaging. Way cheaper (and more flexible!) than ramping up different production lines.
- corysama 12y agoWith Tesla cards, you get a professional-oriented driver that is good for Maya and CUDA, but not optimized for games. There are also a few hardware features that are important for pros but are not an issue for gamers --stuff like ECC RAM, double-precision fp, better handling of multiple 3D viewports. But, it's my understanding that most of what you pay for when you buy a Tesla card is support. If you call Nvidia saying Maya has a driver problem with your Tesla card, they will pay attention. If Maya has a problem running on a GeForce card, they will direct you to the forums.