12 ms·
Build Tools – Make, no more
- apples2apples 12y agoMisses the fundamental point that Make is broken for so many things. To begin with you have to have a single target for each file produced. Generating all the targets to get around this is a nightmare that results in unreadable debug messages and horribly unpredictable call paths. nix tried to solve much of this, but I agree it can't compete with the bazillion other options.
- webjprgm 12y agoIt does not miss it, just ignores it. The author states that there are lots of things we can improve but the point is that we have too many variations on the theme without converging to a solution that has few (or no) dependencies and comes with built-in build knowledge and the ability to discover what you want rather than make you declare it. Such a tool should be: - Zero (or few) dependencies. Likely written in plain C (or C++, D, Rust) and compiled to distribute in binary form. - Cross-platform - Support any mix of project languages and build tasks. - Recognizes standard folder hierarchies for popular projects. - Easy enough to learn. Not overly verbose (looking at you, XML). Similar to Make if possible. Examples of the auto-discovery: It can find "src", "inc", and "lib" directories then look inside and see .h files then make some educated guesses to build the dependency tree of header and source files (even with mix of C and C++). Or it could see a Rails app and figure out to invoke the right Rake commands, perhaps checking for the presence of an asset pipeline etc. Or a Node.js project. It could check for GIT or SVN and make sure any sub-modules have been checked out.
- danielweber 12y agoThe dependencies thing is a killer. I remember a Windows developer co-worker insisting that everyone had the .NET runtime installed, and after shipping it turned out that most of our customers didn't have it installed, to which he finally said, "well, I always have it installed." (To be fair, I should have pressed him harder, and I did ask the question twice, but because I'd never built against the runtime I was unprepared for any challenge.) Almost every new project I download starts with a sad, manual, and demoralizing installation of a bunch of third-party stuff that you have to google to find out what's missing. And it's not educational at all, because in a few years all these tools will now be obsolete. (The best project I ever encountered was the Stripe CTF, which almost always used just one command to install a complete working copy of everything you needed and didn't have. I'm still impressed with that.)
- gyepi 12y agoSome of these requirements should be built into any build tool. However, most can be added easily enough: For instance, redux [https://github.com/gyepisam/redux https://github.com/gyepisam/redux] is written in Go (not compiled for binary distribution, but I could add that), is cross platform, supports any mix of languages and tasks, is very easy to learn. It uses shell scripts to create targets so everything is scriptable. Stuff like recognizing standard folder hierarchies and auto-discovery can be added with small scripts or tools. It can be as simple as you want or as complex as you need.
- exogen 12y agoCould you post an example of what you mean by the single target/file limitation? As stated I can't tell how implicit rules or a rule to build an entire directory wouldn't be a solution, but maybe I'm not understanding the problem.
- apples2apples 12y agoSure, consider a compiler that produces an (foo.o) object file and an annotation (foo.a). Now if a target requires both foo.o and foo.a you have to create two targets on them (even though its really one command). You can do implicit rules which requires a very verbose makefile, which is what automake and other make generation tools do. God help you figure out what went wrong. If you make people go to a directory approach you've now imposed a new structure on their code. One reason for the multitude of packages is each one matches their target community better.
- mzs 12y agoOr if you don't like taeric's suggestion you can just touch a .ao file after the line that creates the .a and .o files and have your further rule(s) depend on that .ao file. Have .ao depend on your source. If you still want to be able to type stuff like 'make foo.a' instead of 'make foo.ao' and have it work, then you can make a rule where .a depends on .ao and all the rule does is touch the .a file. Create the same rule for the .o too.
- taeric 12y agoI don't understand. If both the .o and the .a are created from another file, wouldn't it be safe to just rely on either one of them? (Obviously, you will need to be consistent in choice.) That is, if every time a .o is created, so is the .a, then where is the difficulty? Just rely on one (the .o). I could conceive of a scenario where the .a updated but the .o didn't, but I don't know of any tools that really work that way right now. I thought the norm was to at least touch all output files. Further, if that is happening, seems you are safest having two rules, anyway.
- 12y ago
- hooya 12y ago> To begin with you have to have a single target for each file produced. Try this next time (only the pertinent lines are included): SOURCES=$(wildcard $(SRCDIR)/*.erl) OBJECTS=$(addprefix $(OBJDIR)/, $(notdir $(SOURCES:.erl=.beam))) DEPS = $(addprefix $(DEPDIR)/, $(notdir $(SOURCES:.erl=.Pbeam))) $(addprefix $(DEPDIR)/, $(notdir $(TEMPLATES:.dtl=.Pbeam))) -include $(DEPS) # define a suffix rule for .erl -> .beam $(OBJDIR)/%.beam: $(SRCDIR)/%.erl | $(OBJDIR) $(ERLC) $(ERLCFLAGS) -o $(OBJDIR) $< #see this: http://www.gnu.org/software/make/manual/html_node/Pattern-Match.html $(DEPDIR)/%.Pbeam: $(SRCDIR)/%.erl | $(DEPDIR) $(ERLC) -MF $@ -MT $(OBJDIR)/$*.beam $(ERLCFLAGS) $< #the | pipe operator, defining an order only prerequisite. Meaning #that the $(OBJDIR) target should be existent (instead of more recent) #in order to build the current target $(OBJECTS): | $(OBJDIR) $(OBJDIR): test -d $(OBJDIR) || mkdir $(OBJDIR) $(DEPDIR): test -d $(DEPDIR) || mkdir $(DEPDIR) I've been using a makefile about 40 lines long and I've never needed to update the makefile as i've added source files. Same makefile (with minor tweaks) works across Erlang, C++, ErlyDTL and other compile-time templates and what have you. Also does automagic dependencies very nicely. > Generating all the targets to get around this is a nightmare that results in unreadable debug messages and horribly unpredictable call paths. If you think of Makefiles as a series of call paths, you're going to have a bad time. It's a dependency graph. You define rules for going from one node to the next and let Make figure out how to walk the graph.
- geuis 12y agoDunno if the owner of the site will read this, but here's a tip. Don't show a full screen overlay telling me how my visit would be better with cookies enabled. 1) I have cookies enabled. 2) The Eurpoean law is daft, but since you feel you must comply do it in a more user friendly way.
- webjprgm 12y agoIs there a nice JS lib to detect and put up an unobtrusive hover-over popup in the bottom corner or something? Would that satisfy Euro law?
- onli 12y ago> Would that satisfy Euro law? Note that this doesn't exist. Only local law could force sites to implement this, and afaik only the UK had a defunct specification of something like that they did'nt even follow for government pages. So, just the usual law craze. > Is there a nice JS lib to detect and put up an unobtrusive hover-over popup in the bottom corner or something? Well, I don't know if this is nice enough as I didn't use it, but it looks ok: http://sitebeam.net/cookieconsent/ http://sitebeam.net/cookieconsent/
- danso 12y agoHmm, maybe the overlay changed since you posted (11 minutes ago), but all I see is a sticky-slim footer with the cookie mention. I've always liked how rockpapershotgun.com does it...it also uses a sticky-slim footer, but the text reads: "Rock Paper Shotgun uses cookies. For some reason we are now obliged to notify you of this fact. Not that you care"
- manuletroll 12y agoI had the same full-screen thing on mobile; on the desktop it's indeed as you described.
- hhariri 12y agoI know. I don't agree with it much either and I found this least intrusive (wasn't aware of issue on mobile). If I can find a better solution, will change. Thanks.
- eponeponepon 12y agoI'm unreasonably fond of Ant - there's plenty of scope for pointless clever-dickery, and there are days where that's all that keeps me going! Nice to see it mentioned in a context other than "oh god what a mess"... even though, in fairness, many aspects of it are a complete dog's dinner.
- revscat 12y agoAnt is a Turing-complete language in XML. That is horrifying. It is bloated, difficult to read, tends towards duplication. It also doesn't do dependency management all that well, doesn't cache build results (so it does a complete rebuild every time), and is difficult to extend. Not an Ant fan. I have used both Rake and Gradle successfully, and have been much happier with each. Their scripts tend to be (much) more compact, easier to read, and less prone to duplication.
- ndrake 12y agoI agree with a lot of your points, but can you explain the part about it doing a complete rebuild every time? It doesn't do that for me (unless I specifically tell it to).
- revscat 12y agoMy apologies: I just wrote a basic HelloWorld.java and a build.xml to go with it, and it looks like it doesn't recompile the class unless there is a change to the source .java file. So I was mistaken about that. Wonder what Gradle's caching, then?
- vorg 12y ago> Wonder what Gradle's caching, then? Let's hope it's catching another scripting language or two in its upcoming version 2 because having Groovy as the only option does it no favors.
- Kiro 12y agoWhy would you need Grunt just to compile LESS?
- benaiah 12y agoIt is a non-ad-hoc specification of your build, and it allows you to integrate things like LiveReload more easily.
- nightcracker 12y agoI'm currently working on a build tool that doesn't work using the traditional "makefile" approach. Instead it's designed as a Python library, and you have the full power of Python at your disposal. Sadly it's not ready for prime-time yet (early designing stage), so I won't link my highly unfinished project.
- cscheid 12y agoI suspect your downvotes are coming because you haven't mentioned http://www.scons.org/ http://www.scons.org/. Letting you know in case you're not aware of it. (I would have emailed you out-of-band, but there's no contact info in your profile. Sorry for the noise, everyone else)
- checker659 12y agoScons uses Python more for configuration rather than the control flow. I'm sure most people think that's ok, but I find it limiting and a bit too derpy.
- fidotron 12y agoIn fairness that's the core of the argument: a significant proportion of people that have had to maintain build tools over long periods believe they should only be configuration and not contain any control flow. The problem with adding flow control is that establishing the dependencies without actually executing the whole process becomes next to impossible.
- foxhill 12y agoi suspect that the downvotes from people are because python is far too powerful as a build scripting language.
- roma1n 12y agoYou mean waf?
- CmdrKrool 12y ago
- SchizoDuckie 12y agoSo he's saying use 'make' instead of gulp/grunt and then he submits an example where it's as easy as piping through GCC. He's making the wrong assumption that you don't need to setup a build environment when building with make, but to have gcc you will still also need to install g++ and build-tools. Also, he refers to building on Windows using yet another specialist tool, but have you recently tried building anything C++ on Windows when you don't have visual studio, or even worse, CYGWIN installed? When you make such a statement, then please show me a makefile that's not 10.000 lines long, that will do the same as this, but without NPM and 'downloading half of the internet'. gulp.task('scripts', function() { // Minify and copy all JavaScript (except vendor scripts) return gulp.src(paths.scripts) .pipe(coffee()) .pipe(uglify()) .pipe(concat('all.min.js')) .pipe(gulp.dest('build/js')); }); I submit that's impossible, simply because this stuff took 2 years to evolve (for the Javascript toolchain, that is) and a lot of people went through hours of frustration trying out alternative methods.
- benaiah 12y agoIndeed. Responding to the fetishization of web technologies by fetishizing Unix utilities is missing the point. They're both tremendously important and tremendously useful, but trying to ignore their shortcomings doesn't help anything.
- humanrebar 12y agoI think he's saying that re-implementing make in ruby is a bad idea. Not that I agree with him. Being able to do some printf debugging (or even use a real debugger!) to troubleshoot issues is a big plus that he doesn't mention.
- sigil 12y agoIn GNU make, this might look something like: %.coffee : %.js js2coffee $< > $@ %.ugly : %.coffee uglifyjs $< > $@ build/js/all.min.js : $(UGLY) cat $^ > $@ I'm not that familiar with grunt. Can it do the equivalent of make -j4? PS. I'll happily agree that collecting the list of script files to operate on -- and the list of script files after the transformation (eg $(UGLY)) -- is slightly annoying in make.
- mamcx 12y agoI start using https://github.com/rags/pynt https://github.com/rags/pynt, and what a change. Is the simples thing you can imagine. Combining with request and http://plumbum.readthedocs.org/en/latest/ http://plumbum.readthedocs.org/en/latest/ (or similar) and whoila, you are done.
- ASneakyFox 12y agoI get redirected with. "Your experience on this site will be enhanced by allowing cookies" I need cookies to read a blog post? Don't think so. Probably not worth the read
- hhariri 12y agoNo. You don't. But EU laws requires that if you use Cookies for things such as Google Analytics or even just stats, you must inform the user. And you can switch it off.
- gyepi 12y ago1. Since make has builtin suffix rules, the Makefile could be simplified to: CXX=g++ hello: main.o factorial.o hello.o clean: rm -rf *o hello 2. Shameless plug: he didn't mention redo [1], which is simpler than make and more reliable. The comparable redo scripts to the Makefile would be: cat <<EOF > @all.do redo hello EOF cat <<EOF > hello.do o='main.o factorial.o hello.o' redo-ifchange $o g++ $o -o $3 EOF cat <<EOF > default.o.do redo-ifchange $2.cpp g++ -c $1 -o $3 EOF cat <<EOF > @clean.do rm -rf *o hello EOF [Edit: Note that these are heredoc examples showing how to create the do scripts.] These are just shell scripts and can be extended as much as necesary. For instance, one can create a dependency on the compiler flags with these changes: cat <<EOF | install -m 0755 /dev/stdin cc #!/bin/sh g++ -c "\$@" EOF # sed -i 's/^\(redo-ifchange.\+\)/\1 cc/' *.do # sed -i 's}g++ -c}./cc}' *.do sed calls could be combined; separated here for readablility. [1] https://github.com/gyepisam/redux https://github.com/gyepisam/redux
- JoshTriplett 12y agoCXX=g++ isn't necessary either; make already knows about $(CXX) and how to link C++ programs. Also, I think you wanted .o, not o. And compared to that Makefile, the redo scripts you list don't seem simpler at all. I've seen reasonably compelling arguments for redo, but that wasn't one.
- gyepi 12y ago> CXX=g++ isn't necessary either; make already knows about $(CXX) and how to link C++ programs. You're right, of course. > Also, I think you wanted .o, not o. I would, yes, but I copied the Makefile ;) Should have been clearer; I meant that redo is simpler (and more reliable) than make. For simple projects, redo scripts are a bit longer. However, as the projects grow, the redo scripts reach an asymptote whereas Makefiles don't. The only way to reduce the growth in make is to add functions and implicit rules which get ugly real fast.
- pekk 12y agoredo might be simpler and more reliable, but shell isn't. And redo is encouraging even more work to be done in shell. Additionally, the redo version is more verbose and harder to read. While fancier tasks will make's version look horrible relatively quickly, they won't make redo's version look any better.
- sheetjs 12y agoOne big advantage of vanilla Make is the community. There are some very nice tools that work well with make (such as https://github.com/mbostock/smash https://github.com/mbostock/smash).
- josephschmoe 12y agoI've never felt hindered by Gradle. Hindered by the fact I can't add an arbitrary github repo through Gradle? Yes. That seems like it should be solvable though...
- twic 12y agoAdd an arbitrary GitHub repo to what? In what capacity? You mean as a source dependency, an artefact repository, what?
- asb 12y agoI've recently been playing with ninja, which does a good job of not being 'just another make' http://martine.github.io/ninja/ http://martine.github.io/ninja/. To quote their website, "Where other build systems are high-level languages Ninja aims to be an assembler.". It's used as a backend for GYP (Google Chromium) and is supported by CMake as well. I've had good success generating the files manually using something like ninja_syntax.py: https://github.com/martine/ninja/blob/master/misc/ninja_syntax.py https://github.com/martine/ninja/blob/master/misc/ninja_synt.... I also note that google are working on a successor to GYP, GN which targets Ninja http://code.google.com/p/chromium/wiki/gn http://code.google.com/p/chromium/wiki/gn.
- evmar 12y agoThanks for the plug! In line with the original post, I'll add that the Ninja manual has a section where we try to convince you to not use Ninja and instead use a more common build system: http://martine.github.io/ninja/manual.html#_using_ninja_for_your_project http://martine.github.io/ninja/manual.html#_using_ninja_for_...
- demallien 12y agoHeh. The one and only time that I ever wrote a parser in my professional career was for a build tool. In my defence, at the time I didn't know much about command line tools, and had only really programmed in IDEs. So when the new project was to be compiled on the command line, I quickly discovered that maintaining dependencies, changing targets and doing all the other things that a build system generally does by hand quickly gets old. Not knowing that autotools, cmake, ant, and about a bajillion other tools already existed to do just this, I wrote my own language, with a parser in ruby, no less :D I have since repented. I find autotools (with occasionally a script of [ruby|python|perl] to handle something that would otherwise be tricky to do in make or m4, which is then called by the makefile) works a treat. Just don't try to do anything tricky in the auto tool files - as I said, boot anything exotic out to a separate tool. Also, any discussion of build tools without also discussing package management is but half a discussion.
- drawkbox 12y agoAt least we are moving the direction of Grunt/Gulp rather than a maven sort of direction. Many lives lost to maven, somewhat of a Vietnam of build tools. You might think you are a Java developer with it but truly you are a maven servant.
- Too 12y agoMight go a bit off topic but i have to bring this up since 9 out of 10 make tutorials on the internet do the same horrific mistake as you just did, 11 out of 10 code bases out in the wild as well. In your make file example the .o files are just depending on the .cpp files, not the header files they include, the header files those included header files include and the files they include etc etc. This means nothing will be recompiled/relinked if a constant in a header file changes for example! Changed function signatures will give you cryptic linker errors with the standard solution "just try make clean first". To solve this you can either manually update the make file every time any file changes the files it includes, which almost defeats the purpose of having an automatic build system. Or you can use automatic dependency generation by invoking your compiler with a special flag (-MMD for GCC), and suddenly make isn't as simple anymore as you laid it out to be. In conclusion your build tool must be aware of ALL inclusion rules as your compiler(preprocessor) has, or be given the information somehow. Maybe it's better to just use something designed for your particular toolchain that can come bundled with this knowledge?
- humanrebar 12y agoRight. Make is mostly a kludge around the nonexistent module system in C and C++. It's so bad (specifically due to the way file preprocessing works), that you need to have large parts of a compiler to accurately determine what the dependencies of a source file are. This is why a decent module system should be the top priority for C++17, though it doesn't look likely so far.
- conradev 12y agoHave you seen what Clang is doing[1]? [1] http://clang.llvm.org/docs/Modules.html http://clang.llvm.org/docs/Modules.html
- erikb 12y agoIs that solved with autotools? I'm not an expert, but I wonder why people talk about pure Make where a lot of bigger projects actually use autotools.
- rafekett 12y agothe last 10 years in build tools has felt like 1 step forward, two steps back. i like being able to write tasks in any language other than Makefile. however, it seems like many of the new popular options (cake, grunt, etc.) don't do what, to me, is Make's real purpose: resolve dependencies and only rebuild what's necessary. new task runners have either eliminated or pigeonholed the (typically one-to-one in makeland) correspondence between tasks and files, meaning the build system can't be intelligent about what tasks to run and which to not. computers are fast enough that this doesn't often bother me anymore, but i've run across some huge Rakefiles that could benefit from a rewrite in Make.
- chrismonsanto 12y ago> however, it seems like many of the new popular options (cake, grunt, etc.) don't do what, to me, is Make's real purpose: resolve dependencies and only rebuild what's necessary. You might like tup[1]. Its killer feature is that it automatically determines file-based dependencies by tracking reads and writes (using a FUSE filesystem). It has an extreme emphasis on correct, repeatable builds, and is very fast. Other stuff: - does work in parallel, and will let you know if your build isn't parallel safe. (note it is NOT relying on your specification of dependencies: even if you manually specify dependencies, it will tell you if something's wrong based on what it actually observes your dependencies to be) - tracks changes to the build script and reruns if the commands change. - cleans up old output files automatically if build rules are removed. - lets you maintain multiple build variants (say for different architectures, configurations, etc) - autogenerates .gitignore files for your build output - very easy to get started, and "Just Works". - for advanced usage, it is scriptable in Lua. I've tried every build system out there. For Unix-y file-based build tasks, tup is, by far, the best. I don't know why it isn't more well known. [1]: http://gittup.org/tup/index.html http://gittup.org/tup/index.html
- Touche 12y agoSeconded on tup's greatness. Go through the example to see what all it's doing: http://gittup.org/tup/ex_a_first_tupfile.html http://gittup.org/tup/ex_a_first_tupfile.html
- 12y ago
- joeld42 12y agoI think everyone goes through a phase where they try to find the perfect build tool, and then at least entertain the idea of writing one themselves. Eventually, you grow out of it. There's a lot of build tools, each are better at some things than others. It's not that much grunt work to convert things from one to another (even very large projects). If your build tool is working for you, leave it alone. If it's getting in your way or slowing things down, try another one. Move on.
- vinkelhake 12y agoI find these posts somewhat amusing. We've got people who (rightfully) question the tools they use and look for alternatives. They then discover Make and have some kind of zen Unix moment that they want to share with the world. If what you are doing in your flavor-of-the-month build tool translates to a roughly equivalent number of lines in Make, then yes, you should probably look at using Make. But the thing is, Make is stupid, it doesn't know a lot. Sometimes that is a good thing, sometimes it is not. I've written about this before on HN: I mostly program in C++ and when I build my stuff I want a build tool that understands things like header dependencies, optimization levels, shared libraries etc. It's a bonus if my build files are portable. My point is that these alternative tools often strive to raise the abstraction level and the reason people use them isn't necessarily because they haven't discovered Make.
- badman_ting 12y agoI find them irritating for the same reason. It reminds me of the jQuery cycle: use jQuery for everything -> decide that depending on frameworks is lame -> use "vanilla JS" for everything -> realize this requires polyfills and various other inconvenient, inelegant things -> either go back to using jQuery, or gain a much deeper understanding as to why everyone uses it.
- shadowmint 12y agoI doubt the analogy is apt. Make is not an amazing (abit slightly bloated) meta tool that solves all your problems on all platforms (abit slowly). Make is vanilla javascript, along with all the bumps and hassles of not working correctly on multiple platforms, having odd obscure syntactic oddities and only kind of supporting various operations in newer versions (which may or may not be available on various platforms). The newer build tools are trying to do exactly what jquery does, and abstracting away those rough edges for a consistent build behavior with better syntax. Going back to make is the 'use "vanilla JS" for everything' step in your list above, not the final step.
- ben336 12y ago
- ThePhysicist 12y agoFor me, the only justification for using a language-specific build tool (e.g. grunt, rake, paver, ...) is when you actually want to exchange data with a library / program written in that language. On the other hand, you could probably accomplish the same effect using environment variables, with the upside of having a cleaner interface. For those that are curious which build tools exist for Python, here's an (incomplete) list: * pyinvoke (https://github.com/pyinvoke https://github.com/pyinvoke) - claims to be the successor of fabric, pretty solid and well-maintained * fabric (http://www.fabfile.org/ http://www.fabfile.org/) - not actually a build tool but often used as one * paver (http://paver.github.io/paver/ http://paver.github.io/paver/) - no longer actively maintained * doit (http://pydoit.org/ http://pydoit.org/) - one of the few tools that actually support monitoring file states (like the original make) * disttools (https://docs.python.org/2/distutils/ https://docs.python.org/2/distutils/) - not actually a "universal" build tool but intended to distribute Python packages
- SoftwareMaven 12y agoYou forgot buildout[1], which is probably more than a build system, perhaps putting a toe into the configuration management world. 1. http://www.buildout.org/ http://www.buildout.org/ Documentation can be challenging to find, and it isn't the most actively developed project in the world, but what it does, it does pretty well (including supporting more than python dependencies).
- ThePhysicist 12y agoThanks for posting the link! I hesitated including configuration management tools since the use case is not the same. There's a lot of interesting stuff going on there though: With Saltstack and Ansible we have two serious "chef" contenders for Python now.
- Zelphyr 12y agoNever underestimate a young developer's need to reinvent reinventing the wheel.
- anonymous85 12y agoI hate how far spread apart the JS community is but I'm excited for the day it starts to all come together and we don't have to worry about Javascript stacks becoming outdated within 6 months
- arrowgunz 12y agoMake is still the best build tool form me. https://algorithms.rdio.com/post/make/ https://algorithms.rdio.com/post/make/
- malkia 12y agoMake is the "assembly" language for build systems. Qt's qmake/cmake target it, and the output produced is horrible, but then using "make -j8" or qt's own "jom.exe -j8" as replacement for the underperforming nmake.exe and you are all set.
- msluyter 12y agoNothing against make, but I've found that it feels really nice when the majority of your toolset uses the same language. This is what I liked about Rails. Rails is ruby. Bundler is ruby. Rake is ruby. It's all ruby, which allows for a certain synergy, streamlined feel, and less cognitive overhead. I don't blame the js folks for attempting something similar.
- Cyranix 12y agoAgreed. Mixing languages is fine when necessary, but a single language is usually preferable to me. My dev team has been using Grunt in projects thus far and have been pleased with Gulp in small experiments.
- krick 12y agoIn fact I agree. I would be really glad if somebody explained me persuasively which one build-tools is the best one ever, so I could use it always and for everything, even when a shell-script would be enough. Yeah, it would be nice. But then, don't we have the same thing with about every class of software? Tens of text-editors and no perfect one. Many OSes and nothing sane. So many programming languages with overlapping functionality! And we won't even talk about such thing as linux distributions (and their packaging tools), pepsi&coca-cola… oh, it's not even software. So, yeah, there are too many build-tools. Whatever.
- tikhonj 12y agoA build DSL solves the problem of making your build rules and systems first-class citizens. It's not just learning a new syntax—in fact, since you're embedding into a known language, it isn't even that new—it's about getting more control. You can pass rules around, modify them and do whatever arbitrarily complex tasks you need in a natural, straightforward way using your favorite programming language. You don't have to contort yourself and bend over backwards to fit the logic you want into Make's limited and peculiar language. Your build system is an integral part of your whole program and you want to treat it just like any other code. This means refactoring, this means modularity, this means libraries, this means no copying and pasting... All this is far easier with a system embedded in your main language than in Make. You can use your existing tooling, debuggers and frameworks to support your build system. If you're using a typed language, you can use the types to both constrain and guide your build files, making everything safer. Using an embedded DSL integrates far better with the rest of your ecosystem than relying on Make. Apart from making the logic of your build system easier to describe and maintain, an embedded DSL also makes arbitrary meta-tasks easier. You might want to monitor random parts of your build process, report to different services, connect to different front-ends (an IRC bot, a CI system...) and maybe even intelligently plug into the features of your main language. Wouldn't it be great to have a make system that's deeply aware of how your server is configured, how your type system works, what your compile-time metaprogramming is doing an so on? You could just glue together a bunch of disparate scripts with a Make file. Or you could use a DSL and call these services through well-defined, maybe even typed interfaces! No need for serializing and deserializing: you can keep everything inside your system. Sure, if you're just going to use your DSL as a different syntax for Make, you're not gaining much. But it allows you to do far more in a far better way, while fitting in more naturally with the rest of your code. I'm definitely all for it!
- cgrubb 12y agoYour build system has types? Is that so you can catch errors at compile time instead of run time? Who builds the build tool?
- muteh 12y agoI know you're just being glib, but here are some answers: * build doesn't mean compile * you can compile your build process and then use that to actually run your build * the benefits of typed languages go beyond catching errors at compile time
- mwcampbell 12y agoRich Felker, the lead developer of musl libc, uses make to generate his ewontfix.com blog. See http://ewontfix.com/Makefile http://ewontfix.com/Makefile
- voltagex_ 12y agoPelican [1] uses make and python to generate a blog. Simple makefiles are great. 1: http://blog.getpelican.com/ http://blog.getpelican.com/
- BoppreH 12y agoI think one reason is because Make is built with Shell, which is always one step (and one letter) away from hell. For example: clean: rm -rf *o hello Did you really mean to erase all files and directories that end in "o"? Let's say it's just a typo and fix it: "*.o". Now, are you sure it'll handle files with spaces in the name? What about dashes, brackets and asterisks? Accents? What if a directory ends in .o? Hidden files? This specific case may support all of the above. But if it doesn't, what will happen? How long until you notice, and how long still to diagnose the problem? Just like I prefer static strong typing when developing non-trivial projects, the build system should be more structured. I agree endless reinventing is tiring, but it may have some credit in this case.
- idlewan 12y agoI'd expect all developers using make to know about this and never have this problem thanks to one simple thing: sticking with sensible names (no spaces, no brackets, no stars and other special characters in the name - hello underscores!). It's an easy rule. Just like I prefer static strong typing... You probably don't use any special chars or spaces for identifiers in whatever the language you're programming in. This is just applying a similar rule to the files of your project.
- BoppreH 12y agoFor source code files I agree completely; but the build system will encounter other types of files that aren't so strict. Maybe you downloaded something and it came with a bracket because that was in the page title. Or you copied a duplicated file and your system helpfully appended " (2)" at the end. Or there was an excel file updated by someone not so technical and this person didn't know they have to strip accents from the words in their native language (possibly losing meaning). Or someone saved their "Untitled Document.txt". Or you needed to include a date in the directory name. Or you are just human and didn't mean to break the build by pressing the biggest button on your keyboard when saving a file. And remember "break the build" here is not "a red light flashes and you get an email". It means you get unknown behavior throughout the process, including security features and file removal. Strict rules for source code file names are good because names usually bleed into the language itself. Python file names become identifiers when you import them. Identifiers in turn are strict because parsing is strict, and there are many good reasons for strict parsing in general purpose languages. Lacking accent support in file names, as some very popular software do, is terrible. Lacking support for spaces is just atrocious. I love shell, I use it daily for one-off tasks, but I don't think it's a good fit to manage the build system of a project.
- Xorlev 12y agoThis post rather misses that while Make is simple, making Make do all the things we're used to (e.g. Java dependency management) not as simple. I'd like to think people have decided that it's easier to replicate the task part of Makefiles onto their environment as the simpler alternative to making dependency management and various other language-specific tasks available to make.
- shoo 12y agoI've been thinking a lot about build systems lately. I enjoy the discussion that this post has provoked. The post itself is weaker than it could have been, in that it does not stick to a single example when comparing build tools, and does not pin down any criteria for distinguishing between build tools. If you are interested in a comparison of a few interesting build tools, please check out Neil Mitchell's "build system shootout" : https://github.com/ndmitchell/build-shootout https://github.com/ndmitchell/build-shootout . Neil is the author of the `Shake` build system. The shootout compares `Make`, `Ninja`, `Shake`, `tup` and `fabricate`. Another possibly interesting build tool is `buck`, although it is primarily aimed at java / android development. See http://facebook.github.io/buck/ http://facebook.github.io/buck/ . There's a little discussion about `gerrit`'s move to `buck` here: http://www.infoq.com/news/2013/10/gerrit-buck http://www.infoq.com/news/2013/10/gerrit-buck . Here's some questions I'd ask of a build system: - is it mature? - which platforms does it support? - which language ecosystems does it support? (language-agnostic? C/C++? ruby? python? java?) - does it support parallel builds? - does it support incremental builds? - are incremental builds accurate? - is it primarily file-based? - how does it decide when build targets are up-to-date, if at all? (e.g. timestamps, md5 hash of content, notification from the operating system) - does it allow build scripts for different components to be defined across multiple files and handled during the same build? - does it enforce a particular structure upon your build scripts that makes them more maintainable? - how does it automatically discover dependencies, if at all? (e.g. parsing source files, asking the compiler, builds instrumented via FUSE/strace) - how easy is it to debug? - is it possible to extend in a full-featured programming language? - does it let you augment the build dependency graph mid-way through execution of a build? - how simply can it be used with other tools such as your chosen continuous integration server, test framework(s), build artifact caches, etc? Many of these criteria are completely overkill for trivial build tasks, where you don't really need anything fancy.
- daemin 12y agoI think the main problem with these articles is that the examples given are exceedingly simplistic, and hence in no way represent real world build systems. It's very easy to have a build system look nice and clean for trivial examples, when it breaks down is when the software it builds gets more complicated and the number of hacks and extra code is added making the build system into a big mess.
- luckydude 12y agoI'm 52 years old. I've had this discussion with dmr, srk, maybe with wnj. All I know is for years, decades, I carried around the source to some simplistic make. I hate GNU make, I hate some of the unix makes. I loved the simple make. The beauty of make is it just spelled out what you needed to do. Every darn time make tried to get clever it just made it worse. It seemed like it would be better and then it was not. Make is the ultimate less is more. Just use it and be happy.
- mutert2 12y agoWhat about contribution packages of Grunt/Gulp?
- flohofwoe 12y agoAnother vote for higher-level meta-build-systems like cmake, premake or scons (I'm using cmake because it has very simple cross-compilation support). My personal road to build-system nirwana looked like this, I'm sure this is fairly common: - Started using hand-written Makefiles and autoconf. Then someone wants to build on Windows, in Visual Studio nonetheless. Add manually created VStudio project files to the project. Then someone wants to use Xcode, so add manually created Xcode project files. Now you add files, or even need to change a compiler option. Fix the options in the Makefile, open the VisualStudio project, fix the options there, open the project in Xcode, fix the options there. Depending on the project complexity, this can take hours. The next guy needs to build the project in an older VisualStudio version, but the project files are not backward compatible... - Next step was to create my own "meta-build-system" in TCL (this was around 1999), which takes a simple descriptions of the project (what files to compile into what targets, and the dependencies between target), and creates Makefiles, VStudio-files and Xcode-files, this worked fine until the target project file formats change (happens with every new VisualStudio version). - Someone then pointed me to cmake which does exactly that but much better (creates Makefiles, VStudio-, Xcode-projects, etc... from a generic description of the sources, targets and their dependencies), and I'm a fairly happy cmake user since then. - Recently I started to wrap different cmake configuration (combinations of target platforms, build tools/IDE to use, and compile config (Release, Debug, etc...)) under a single python frontend script, since there can be dozens of those cmake configs for one project (target platforms: iOS, Android, OSX, Linux, Windows, emscripten, Google Native Client; build tools: make, ninja, Xcode, VStudio, Eclipse; compile configs: Debug, Release). But the frontend python script only calls cmake with the right options, nothing complicated. Of course now I'm sorta locked-in to cmake, and setting up a cmake-based build-system can be complex and challenging as well, but the result is an easy to maintain cross-platform build system which also supports IDEs. I general I'm having a lot less problems compiling cmake-based projects on my OSX and Windows machines then autoconf+Makefile-based projects. [edit: formatting]
- greggman 12y agoI agree with this. As a cross platform (ie, Windows + OSX + Linux) person who enjoys Visual Studio (XCode less so) I need more than make. My own experience is with gyp and ninja which is used by the Chromium team (http://martine.github.io/ninja/ http://martine.github.io/ninja/) which they use to build Windows, OSX, Linux, Android (and maybe iOS?) Of course for personal projects I'll probably never notice the speed difference but for bigger ones Ninja is FAST.
- pelasaco 12y agostrange that scons, http://www.scons.org/ http://www.scons.org/, isn't listed there.
- runarberg 12y agoWhat about having your text editor do the build for you (use `.dir-locals.el` in emacs to compile your less on save for example)
- pwenzel 12y agoI appreciate Grunt and Gulp, but still fall back to Make for many of my web projects, even those that require a CSS or Javascript build system. Here's a Makefile example that utilizes fswatch: http://blogs.mpr.org/developer/2014/02/makefile/ http://blogs.mpr.org/developer/2014/02/makefile/