4 ms·
> I wonder why a game which is basically a 4x4 grid doesn't work on every single version of iOS. 1024 works just fine. It's pretty much an effort vs. payoff th
by jankins 13y ago
> I wonder why a game which is basically a 4x4 grid doesn't work on every single version of iOS. 1024 works just fine.
It's pretty much an effort vs. payoff thing; the dev environment get nicer each iteration, and iOS < 6 is in a fractional minority.
- MBCook 13y agoYep. iOS 6 has some nice APIs, iOS 7 is even better. According to a company called Mixpanel Trends [1], iOS 7.x is currently on 89% of all Apple devices. iOS 6 is just under 10% and iOS 5 and before is under 1.5%. Since you can't downgrade and devices ship with the latest version, that means that anyone running iOS 5 or iOS 6 is also running an older device with lower performance. If you're doing a resource heavy game it may not even run well on those devices even if you did work to support them. 1. https://mixpanel.com/trends/#report/ios_7 https://mixpanel.com/trends/#report/ios_7
- chubot 13y agoSure, but my point is that this doesn't qualify as a "resource heavy game" at all.
- MBCook 13y agoThrees certainly wouldn't no. But the ease of development and small size of the lost market makes it a pretty easy choice for many developers. Even finding a way to test software on iOS 5 or 6 is a huge pain. Apple makes it very difficult to test on anything other than the latest version unless you happen to have a device with that OS laying around.