5 ms·
I recall DreamCast failing primarily because of piracy -- everyone burned games to CD-Rs instead of buying them.
by cbhl 13y ago
I recall DreamCast failing primarily because of piracy -- everyone burned games to CD-Rs instead of buying them.
- bagosm 13y agoNot really... in the PSX there used to be TONNES of copied CDs and we all know how that went...
- greyfade 13y agoThe failure of the Dreamcast was the pitifully small library, not piracy.
- throwaway2048 13y agothe dreamcast had 700+ games, more than gamecube and xbox combined
- zinkem 13y ago390 of which were only released in Japan. The xbox actually had ~900 games and the GameCube had ~700. http://en.wikipedia.org/wiki/List_of_Dreamcast_games http://en.wikipedia.org/wiki/List_of_Dreamcast_games http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games http://en.wikipedia.org/wiki/List_of_Xbox_games http://en.wikipedia.org/wiki/List_of_Xbox_games
- stormbrew 13y agoWikipedia lists 967 games for the xbox alone. The Gamecube appears to have come in somewhere around 500 or so. But it's probably worth noting that no one ever claimed either of those consoles had massive libraries, either.
- Sssnake 13y agoIt is amazing how that myth persists. Piracy was much more common for the playstation, and I seem to recall it did ok.
- atmosx 13y agoI even heard that Sony was trying to make their games pirat-able in order to promote them faster and kill the competition, LOL. Don't know if was true, but worked fine.