3 ms·
24fps is movie framerates. It's the lowest fps which humans find tolerable. 16:1 compression ratio is based on DXT compression, which looks like ass, but is a
by sillysaurus2 13y ago
24fps is movie framerates. It's the lowest fps which humans find tolerable.
16:1 compression ratio is based on DXT compression, which looks like ass, but is able to be done in realtime if the server is beefy enough. 8:1 would be better.
32:1 would look so terrible that I'm not sure anyone would be willing to sit through it.
Wifi is a requirement to make it go mainstream. Most people aren't willing to run physical cable through their living spaces, either due to lack of patience or equipment.
- sliverstorm 13y agoPowerline is almost there.
- Dylan16807 13y agoDXT is extremely lightweight compression designed to be decompressed in parallel during the rendering process. 10mbps is plenty if you're using a video codec, and the Pi has hardware H.264 support.
- nitrogen 13y agoH.264 imposes a few seconds of lag to get to that sort of compression ratio with acceptable quality. Good for movies, not so good for games.
- Dylan16807 13y agoAre you sure about that? As I understand it you usually don't want to have more than 4-5 B-frames in a row. And if you use baseline profile you eliminate B-frames and can cut the latency to be less than a frame. See also: http://www.eetimes.com/document.asp?doc_id=1273759 http://www.eetimes.com/document.asp?doc_id=1273759 http://x264dev.multimedia.cx/archives/249 http://x264dev.multimedia.cx/archives/249
- deleted 13y ago[deleted]
- comex 13y agoWhy does it need to be a texture compression algorithm? Intel Quick Sync can encode H.264 with pretty low latency.
- web007 13y agoYouTube can stream from outside of my WiFi network at 720p or 1080p, streaming within it shouldn't be a problem. Pushing the codec pieces far enough down the stack that they're done by hardware will be the bottleneck. In any case, http://steamcommunity.com/groups/homestream http://steamcommunity.com/groups/homestream seems to answer this - they're going to build it.
- jcampbell1 13y agoI am confused by your calculations. What does texture compression have to do with video compression? A peak 5 mbps h264 video with no B frames would look very good and have no latency.