6 ms·
Nice game. I remember playing it some time ago, and quitting because of boredom once getting in the high (30+) levels. I think it was one of the first "little"
by Spittie 13y ago
Nice game. I remember playing it some time ago, and quitting because of boredom once getting in the high (30+) levels.
I think it was one of the first "little" games using html5 instead of flash.
I see that they've introduced a new "expert" mode, which is indeed a lot harder. I've reached level 10 so far, but I'll give it a serious try sometime.
The biggest problem for me is the language. I type a lot of English, but not being a native make me hardly write any fancy words. So my finger get "stuck" in some words that have pattern that hardly appear in my native language.
On a side note, this remind me of "The Typing of the Dead" [1], which got recently released on steam (no linux support :( )[2], and the various online clones of it [3].
I feel that games like this one are a really great way of improving the speed/accurateness of typing, while also having a good share of fun.
[1]https://en.wikipedia.org/wiki/The_Typing_of_the_Dead https://en.wikipedia.org/wiki/The_Typing_of_the_Dead
[2]http://store.steampowered.com/app/246580/ http://store.steampowered.com/app/246580/
[3]http://www.kongregate.com/games/ascott/typing-of-the-living-dead http://www.kongregate.com/games/ascott/typing-of-the-living-...
http://www.addictinggames.com/funny-games/zombietypocalypse.jsp http://www.addictinggames.com/funny-games/zombietypocalypse....
- baby 13y agoI still see no challenge in expert mode. Please make a harder mode :)
- Spittie 13y agoThe nicest thing about it being in HTML5 is that messing with it's variables it's really easy. To make it harder, you can (for example), load the page, open the developer console, type ZType.WAVES = {EXPERT: { wave: 0, spawn: [], spawnWait: 0.3, healthBoost: 0, types: [{ type: EntityEnemyOppressor, count: 3, incEvery: 4 }, { type: EntityEnemyDestroyer, count: 5, incEvery: 2 }, { type: EntityEnemyMine, count: 10, incEvery: 1 }] } } And then start a game on expert mode. You can mess up with the values to make it harder/easier.
- phoboslab 13y agoAuthor of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way too hard". I also got a few emails from school teachers wanting to use the game with their students. Even the normal mode can be extremely frustrating. To please everyone I would need at least 3 or 4 different settings, I guess. tl;dr: The touch typing speed among the population is fantastically diverse.
- badave 13y agoHow did you pick the font? I find myself having problems figuring out is a single letter is a l or an i or a j sometimes. Seems like there's a lot of fonts out there with better readability.
- phoboslab 13y agoWell, I picked Tungsten because... well, it was pretty. But you're absolutely right. I changed it to Deja-Vu now. Please refresh!
- ybaumes 13y agoyes it would be great to avoid the words to overlap. And also when I begin to type in a word I cannot switch to another target, I must finish the current one. It is ok! But could you make the current bigger and red instead of orange please? :-)
- mkingston 13y agoI find the font colour problematic at times, because it's very similar to that of the opponents; so occasionally a selected word isn't easily visible against it's background, and I'm not certain which letter I've missed. Also, thanks for a surprisingly entertaining, and maybe even useful game :)
- 13y ago
- byuu 13y agoExpert mode was easy until you get the bigger ships throwing the whole alphabet in one-letter tiles at you. I keep starting to type a longer word and it only destroys a tiny one-letter item instead, and then starts matching something else entirely and I have to waste time finding what it focused on. I can get up to around 110wpm without errors in a general typing test, but because of this constant mistargeting, I was capped around 60wpm with 90% accuracy.
- Glyptodon 13y agoYeah, the bigger ships that spawn the letter waves caused me problems. Though I'm probably not a 110 WPM typist.
- Mikeb85 13y agoTrue. I can usually get 60+ wpm, here I only got 45. Plenty of times I'd be trying to avoid the individual letters flying at my, and trying to make out small words to get rid of them. Still though, very fun game, even if it's not indicative of actual typing speed...
- alexkus 13y agoFirst off, I really enjoyed it, well done! > I can get up to around 110wpm without errors in a general typing test, but because of this constant mistargeting, I was capped around 60wpm with 90% accuracy. Same here, most other tools measure me at ~130wpm (if I'm nicely warmed up) but I couldn't get above ~65wpm/93% accuracy on the game. I'd agree with the other comments about a faster progression through the game. I'd like it to quickly move forward to roughly the level I want to be on. Shunt me forward a lot, if I die then shut me back half way from where I was (e.g., 1 > 20 > 40 (died) > 30 > 35 (died) > 33 > 34, etc). In my ideal 'expert mode' I'd want to be playing so that it quickly finds a level that I can complete a certain percentage of the time but allows me to die a few times on a level before assuming that one was too much for me; some times you get caught out by something random that causes you to fail to complete on a level you'd normally have no trouble on.
- sparkie 13y agoTry play it in dvorak, colemak or workman instead.
- sanoli 13y agoLanguage for me is the problem too. Would love to have this with words in my native language.