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I don't understand why gaming companies don't do progressive releases based around some kind of invitation like system to cap growth rates. If it worked for gm
by confluence 13y ago
I don't understand why gaming companies don't do progressive releases based around some kind of invitation like system to cap growth rates.
If it worked for gmail, and if it was good enough for facebook, then it is good enough for GTA 5, and any other online game that hasn't yet scaled.
Don't fall prey to the thundering herd problem.
Build invitation fences.
- objclxt 13y agoGMail is free. Facebook is free. GTA V definitely isn't free. I don't think limited invites really work in this case. Imagine how upset people would be to discover they'd paid their $60 for a game that advertised online play on the box, only to discover a three month waiting period whilst the system scaled up.
- confluence 13y agoJust be honest and fair with your users, and they'll support you.
- subb 13y agoIt's no different than the current situation.
- MBCook 13y agoSure it is. Right now they have online play, it's just buggy and unusable. That is totally different from not having something due to some psychological reason (which I don't know). Just like people hate it when a price goes from $0 to $1, but don't care as much when $10 goes to $15.
- randartie 13y agoI believe it could have worked if they just gave early access to people who preorder, and even earlier access to those who preorder very early (and so on). Then people get more value for preordering and GTA doesn't get completely swamped on online release day.
- hobs 13y agoThat's a pretty good trick, but it might inspire some serious complaining. The idea of a ticket that grants you entrance based on the order in which you preorder.