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I'm actually pretty optimistic about this. It's a big divergence from current couch input schemes, and the open nature of it might mean that it'll be improved f
by cheald 13y ago
I'm actually pretty optimistic about this. It's a big divergence from current couch input schemes, and the open nature of it might mean that it'll be improved for ergonomics and whatnot. It's got some interesting promise.
Best of all, worst case, I can fall back to my trusty 360 controllers and use those without a hitch, so even if this is a disaster, it doesn't sink the platform (as can be the case with other platforms)
- flanbiscuit 13y agoI'm trying to be optimistic about it. I like that they are going somewhere new with controllers. Already I can imagine those Y and B buttons not being easy/natural to get to. and of course not having at least one actual joystick is going to throw me off. (I game a lot with my Macbook Pro and I've gotten very very good with the mac trackpad, but I still like my WASD keys for the left hand). But again, all of these are my own issues and I'm very much willing to give this joystick a shot.
- djcary 13y agoI was a bit disappointed until I read the bit about hardware hack-ability. Accessibility in games is an oft ignored topic. The open nature of these controllers will hopefully lead to more games being playable by disabled gamers as people extend the hardware. Of course, the flip side of that coin is people modifying the controller to gain an unfair advantage.
- ZoFreX 13y ago> Of course, the flip side of that coin is people modifying the controller to gain an unfair advantage. Nothing stopping the community doing the same thing and sharing the results with everyone, though!
- djcary 13y agoVery true! When it releases, I may try to use data from an Eye Tribe (http://theeyetribe.com/ http://theeyetribe.com/) to drive the right trackpad output. The added cost seems like a valid deterrent against people just trying to cheat, and a bearable cost for someone who wants to play games but is incapable of using a traditional controller.
- baq 13y agonever underestimate people who want to be first regardless of the cost.
- CatMtKing 13y agoIf you look at the sample controller mapping, you might note that all the abxy buttons are mapped to communication functions, so I'd say they aren't intended to be natural to get to (much like the start button on other gamepads). The ergonomic buttons like the triggers and rear buttons are best for actions you need to perform while moving. There's six of those in total. Compare to WASD and a common 3-button mouse setup: the mouse buttons, shift/ctrl, and the easy-to-reach keys 1234EQZXCF. So yeah, you won't have as many quick-reach keys available to you. I would grade the keyboard keys as a bit harder to reach though because you have to take fingers off movement to hit them.
- BrianEatWorld 13y agoI would say I am optimistic as well because, having been a dedicated "Big Picture" user for the past few months, it is clear Valve has put a lot of thought into this transition. However, what bothered me about the controller is that it doesn't seem to actually be that different. I don't see how this markedly improves over current controllers and their integration. The key genres for which the current controllers don't work, such as RTS, don't seem to be that much better off with this solution. Maybe its just a lack of imagination on my part, but I will have to see more to be convinced.
- rjtavares 13y agoThe first game they show a sreenshot of is Civilization. I'm sure RTS was one of the main genres they tested the controller with. From the announcement: > Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) (Yes, i know Civ isn't an RTS, but it is a strategy game that is unplayable on a stardard controller)
- dfrey 13y agoCivilization is a turn based strategy game. The "RT" (real-time) part is what really makes gamepads unsuitable for RTS. I play Starcraft 2 and I can't imagine how you could possibly select individual units and pull them back when they are taking damage. Show me someone doing blink stalker micro with a gamepad and I will eat my words.
- baq 13y agoi'd bet some dollars on dota 2 and tf2 working at near-mouse+keyboard efficiency - those are their main money printing machines right now (...besides the cut sales) and they can't afford to segment their player base by controller, so they must have something in store.
- 13y ago