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> However, Dolphin is most definitely not allowed on iOS devices I assume you're referring to "no interpreted code". I believe the rules are that you can inte
by taspeotis 13y ago
> However, Dolphin is most definitely not allowed on iOS devices
I assume you're referring to "no interpreted code".
I believe the rules are that you can interpret code, as long as you supply all of the code up-front.
So if you're using Lua you can appear on the App Store, as long as your app contains all the .lua files or strings or whatever in the app bundle that gets reviewed by Apple.
So Dolphin could be allowed on iOS devices if it shipped with the games it was going to emulate, and those games didn't download code.
- hrydgard 13y agoDolphin couldn't possibly ship with those games though, as the project doesn't have any such distribution rights. You're expected to provide your own game dumps.
- taspeotis 13y agoWhat games? Does Gamecube not have a homebrew scene?
- delroth 13y agoiOS also does not provide APIs to map executable memory, which is required to run our JIT. You could run Dolphin in interpreter mode, but it's incredibly slow even on a high-end Intel CPU.