5 ms·
When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics. Then I checked out a "
by aresant 13y ago
When I got my Oculus dev kit I was most excited about the potential for designing interactive experiences driven by unity / 3d graphics.
Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform:
http://www.makingview.com/makingview.com/?page_id=1691 http://www.makingview.com/makingview.com/?page_id=1691
The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed these demos to some unwitting subjects and where riftcoaster was "WOW" the 360 video had their mouths hanging open.
And this isn't speculative or crazy expensive - 360 riggings + cameras can be had for <$2k and here are lots of interesting experiences already popping up.
Rigging:
http://www.360heros.com/ http://www.360heros.com/ or http://freedom360.us/ http://freedom360.us/
Demos:
http://immersivemedia.com/demos/ http://immersivemedia.com/demos/
http://www.airpano.com/360-videos.php http://www.airpano.com/360-videos.php
- mentos 13y agoHave you been able to view a 360 demo in the rift? I'd imagine not considering 360 demos are not captured stereo-graphically?
- corysama 13y agoI have viewed 360 vids on the Rift. It's true they are not stereo, but they are still very effective. Simply being able to turn your head an look around is a significant aspect of presence. These two vids http://www.youtube.com/watch?v=wN7HtvXc-Bo http://www.youtube.com/watch?v=wN7HtvXc-Bo http://www.youtube.com/watch?v=a4iltd0wMlU http://www.youtube.com/watch?v=a4iltd0wMlU played through http://vrplayer.codeplex.com/ http://vrplayer.codeplex.com/ are great examples.
- darkxanthos 13y agoI imagine you could, though it'd be flat (unless they were captured in 3D).
- tlrobinson 13y agoThese 360 rigs are cool, but they're not stereoscopic as far as I can tell. I'm not sure how feasible a 360 AND stereoscopic rig would be, but it would be totally awesome. Maybe some sort of head-sized sphere of fisheye cameras with some software to stitch the stereoscopic channels together. Or maybe something involving light field photography (Lytro etc).
- aylons 13y agoActually, stereoscopic vision is overrated. There are many hits our brain uses to make the 3D model of the world we have on our minds. Stereoscopic vision is one of them, but really just kick in for objects nearer than you arm cam hold. For distant objects, our brain uses other hints - that's why people aiming at far objects close one of their eyes. One of the strongest is the parallax effect, specially for medium distance and relative distance between objects. If you doubt it, look at this video: http://www.youtube.com/watch?v=Jd3-eiid-Uw http://www.youtube.com/watch?v=Jd3-eiid-Uw Relative size and color fading works well for big distances - this is the prominent effect in parachuting videos. These are only two mecanisms, and immersion is not only about 3D sensation. Full periphery vision is of great value for this (IMAX, anyone?). Sound hints, brigthness, contrast, and a lot of other hints also help our brain making the 3D model.
- jacobolus 13y agoAs you say, for far objects, stereoscopic vision doesn’t do much; however, that can be changed.. A really fun project I recommend anyone try is to make a sort of periscope for one eye [make one out of e.g a milk carton and a couple of rectangular mirrors, or some similar tube]. Leave one eye looking out normally, and make the other eye look through the periscope, aimed sideways. The result of this is to increase the effective distance between the two eyes from a couple inches to a foot or more (depending on your periscope). Now try looking at distant objects like a cityscape or some mountains. The stereo effect will be increased dramatically, and the whole scene will feel very dimensional and close.
- kirubakaran 13y ago
- cookingrobot 13y agoReally cool - I can't wait to see more of this. There's a flaw in the stitching of the 360heros vidoes.. a pinch point at the top and bottom that looks like a black dot with a radial exposure inconsistency. Someone should work on a better way to blend those edges.