4 ms·
Voting link? http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21035 http://www.ludumdare.com/compo/ludum-dare-27/?action=preview... I found it
by willvarfar 13y ago
Voting link?
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21035 http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I found it on the LD site, but others might not.
Lovely Perlin? How how do you do the collisions exactly?
- hughsk 13y agoThanks! Collisions/physics are handled by box2dweb, using a 2D greedy mesher to simplify the grid into quads: https://github.com/hughsk/continuous-box2d https://github.com/hughsk/continuous-box2d The terrain is a mix of a cellular automaton (https://github.com/hughsk/cave-automata-2d https://github.com/hughsk/cave-automata-2d) with a bit of perlin noise to fill in the gaps :)