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I enjoyed the article, but I was sort-of hoping that this was an article giving practical design advice to non-designers, because that' what I gandered from the
by simonsarris 13y ago
I enjoyed the article, but I was sort-of hoping that this was an article giving practical design advice to non-designers, because that' what I gandered from the title and that's the position I'm in right now.
I'm handling the (re)(re)design of our site[1]. This is a bit tough because my main job is JS library developer. There are no designers at my very small company, and my own time is constrained as one might imagine. So instead of a real design, I try to re-look at it and pass it around for advice and update it shortly after version releases.
Since I can't give it my full attention, I'd really love to read an article on what do do when you're the only designer they've got, and you're not a designer by trade.
(On the plus side, its nice switching contexts to something more artistically focused from time to time.)
[1] The library has been out for a year and I think just now my designs are finally starting to look "not completely shameful". Old: http://gojs.net/latest/ http://gojs.net/latest/ New: http://gojs.net/beta/ http://gojs.net/beta/
At least I can take #3 to heart. Good for now, and it will get better. (and maybe I will, too)
- deleted 13y ago[deleted]
- seanmcdirmid 13y ago> So instead of a real design, I try to re-look at it and pass it around for advice and update it shortly after version releases. Feedback and iteration are crucial parts of a real design process. > (On the plus side, its nice switching contexts to something more artistically focused from time to time.) Even visual designers spend a lot of their time doing analytical methodical development of grids, colors, and pixels. Art and aesthetics is only a small part of it.