4 ms·
> What other games REQUIRE you to have 300APM sort of tangential point here, but this usage of 'require' is exactly why I dropped starcraft 2 and possibly wil
by niuzeta 13y ago
> What other games REQUIRE you to have 300APM
sort of tangential point here, but this usage of 'require' is exactly why I dropped starcraft 2 and possibly will never come back. When a game stops being a game and starts being a... work, it loses all the fun.
Back in the days of WoL I toyed with the idea of playing with less APM and winning with more strategy, like pincer-attacks or enclosure; it worked up till Diamonds but when I found myself training for some micro, I knew it was time to give it up.
I'm still looking forward for the LoV, but probably will only play the single campaign and quit.
EDIT: I still fancy a competitive games against my friends, but that's a completely different story.
- durin42 13y agoI play probably 4 or 5 ladder games a week - I slowly have improved (although moving last month made my ability drop noticeably), and I'm investing about as much time per week as watching a movie each week. Then again, I'm in Gold and happy to stay there. The ladder system seems to do a good job of putting me up against reasonable opponents.
- baddox 13y ago> When a game stops being a game and starts being a... work, it loses all the fun. Unless your only aspiration was to play professionally, this isn't a reason to stop you, and even the professionals don't need 300 apm (and many don't have it). I was pretty comfortable playing Terran in Diamond league in North America (I stopped playing about 6 months ago) with 90-100 apm, and I never specifically worked on increasing my apm.
- rfnslyr 13y agoAround 50% of the games I play, are micro practice. There are a lot of tiny mechanics, that when worked into real games and executed flawlessly, put you ahead. For example, spent a few weeks trying to defeat the 30 level terran baneling micro map. I got to a point where I was able to get to the near end every single time I played. Then I tried working it into real games. It took a bit of practice but now I have near perfect marine splitting micro which puts me ahead of a lot of players. Then dropship/heal micro. Worker fighting micro and tricks. SC2 is so much more than just strategy, so many tiny little unit tricks to do. If you nail the mechanics and you're also decent in strategy you will make it so far. >when I found myself training for some micro, I knew it was time to give it up. What why? It's just another facet of the game. 50% mechanics 50% strategy. At the upper echelons of SC2 it's less about builds and micro, but more of knowing who you are playing. I play the same people over and over again for the past 4 years. I know what works with some players, I know what doesn't with others. Strategy migrates into pure mind game play.
- vladimirralev 13y agoYou don't need to be a top player to enjoy the game and take full advantage of it in terms of exercise. I switched to play on a MBP laptop (no Fs, no camera hotkeys, general crippled feel). In a way this was my excuse to myself for losing at high levels. And it was fine. You can make peace with it in a few days and after that it was pure joy. I often think about SC problems and apply a lot of these thoughts in real world work problems. For example imagine you have all the ladder data from the servers like all build orders or replays of the games ever. How would you estimate if the game is balanced between the races? Thinking about problems like this gave me enough experience to tackle some jobs that used to be way outside my field.