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I was hoping to see someone post that. :-) I've always wondered, however; why not increase the density of faces (or vertices?) from an icosahedron, and have an
by scott_karana 13y ago
I was hoping to see someone post that. :-)
I've always wondered, however; why not increase the density of faces (or vertices?) from an icosahedron, and have an even less distorted map? What would the monstrosity look like?...
- nollidge 13y agoI've thought about trying to build an app that does what that animation on the Wikipedia page does [0], but I'm not sure where I'd find spherical (or near enough) textures of the world map to experiment with. [0] http://en.wikipedia.org/wiki/File:Dymaxion_2003_animation_small1.gif http://en.wikipedia.org/wiki/File:Dymaxion_2003_animation_sm...
- jre 13y agoYou could "unproject" another projection for which you have texture back to your sphere and then do the isocahedron projection. Also, maybe you can find a database of the countries border as lat/lng polygons and just draw the countries.
- sampo 13y agoNatural Earth has lots of that kind of databases: http://www.naturalearthdata.com/downloads/ http://www.naturalearthdata.com/downloads/
- Someone 13y agoTo make it less distorted, you will have to make more cuts, seriously increasing the risk that the map does not accurately show the distance between points P and Q because the shortest path between them on the globe goes through a cut on your map. In the limit, you could get something like http://en.wikipedia.org/wiki/Goode_homolosine_projection http://en.wikipedia.org/wiki/Goode_homolosine_projection, but with infinitely many lobes. And that is a _could_: you can add branches like in Dymaxion wherever you feel like it.
- scott_karana 13y agoThank you! :-)