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Likewise IAP that don't affect gameplay seem to me to be a fairly innocuous way to monetise your player base too, but they probably only work well in multi-play
by pja 13y ago
Likewise IAP that don't affect gameplay seem to me to be a fairly innocuous way to monetise your player base too, but they probably only work well in multi-player games where they tap into people's desire for individuality and display.
Valve has become a master at this of course, even if they did almost stumble into it by accident when they starting making TF2 hats. They're going down the same route with DOTA2 IIRC.
- chii 13y agoIts unfortunate that it doesn't make enough money to just sell levels as their IAP. The app store competition is very darwinian, and the "strongest" survives - where strong means profit generating.