4 ms·
The kind of techniques described in the article are horrible indeed. But there's a good kind of F2P. There are games that you download for free, which are esse
by fhd2 13y ago
The kind of techniques described in the article are horrible indeed.
But there's a good kind of F2P. There are games that you download for free, which are essentially a demo. Once you finished that, you can buy the full game via IAP, this is pretty brilliant from a player's perspective. It's a shame that we use the same term for that.
I suppose the good thing about F2P in general is that it might just bring a very important message across to the general public: There is no such thing as a free lunch.
- pja 13y agoLikewise IAP that don't affect gameplay seem to me to be a fairly innocuous way to monetise your player base too, but they probably only work well in multi-player games where they tap into people's desire for individuality and display. Valve has become a master at this of course, even if they did almost stumble into it by accident when they starting making TF2 hats. They're going down the same route with DOTA2 IIRC.
- chii 13y agoIts unfortunate that it doesn't make enough money to just sell levels as their IAP. The app store competition is very darwinian, and the "strongest" survives - where strong means profit generating.