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I hate these “Sid Meier’s Rules” articles, because I love Covert Action. It was like Carmen Sandiego, but with awesome action games and puzzles instead of geogr
by jonshea 17y ago
I hate these “Sid Meier’s Rules” articles, because I love Covert Action. It was like Carmen Sandiego, but with awesome action games and puzzles instead of geography trivia. I’ll admit that I had a little trouble staying focused on the big picture when I was in 7th grade, but at the easier difficulties it didn’t really matter. You always got fed a clue that would lead you in the right direction.
When I play it now, as a grownup, I don’t have any trouble swapping between the action parts and the big picture parts.
- quizzical 17y agoYeah, I think this is a lame point. Covert Action was a collection of mini games inside a larger game and it wasn't hard to follow at all. It just wasn't a great game because some of the mini games were not really that exciting. We have an overload of advice from a small number of experienced game developers who have been saying lots of really obvious things for years. The consumer should have fun and not the designer or programmer. Duh!