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I agree, but it's funny. iOS 7 is all about dynamic, physical interfaces - so much so that they built a physics engine into UIKit. At the same time, they're rip
by bengotow 13y ago
I agree, but it's funny. iOS 7 is all about dynamic, physical interfaces - so much so that they built a physics engine into UIKit. At the same time, they're ripping apart the user experience so that nothing onscreen _looks_ like a physical object.
Before, interfaces looked like a bunch of real-world objects. Now, they look like a bunch of thin-ass lines and boxes, but behave like real-world objects.
I agree that iOS is all about motion, dynamics, translucency, layering and depth. But the verdict is still out on whether those things make for better interfaces.
- madoublet 13y agoMotion, dynamics, and depth are a hallmark of the Windows Phone Metro experience.
- seanmcdirmid 13y agoWindows phone metro doesn't include a physics engine. The motions are all tweened. Windows phone metro includes no depth at all, it truly is flat and 2D spatial. Dynamics?
- madoublet 13y agoI don't know (or frankly care) how it is implemented. While the UI is flat, the apps use transitions and a parallax effect to build the illusion of the depth (similar to how Apple does it using their gyroscopic parallax effect on the home screen).
- seanmcdirmid 13y agoThere is no depth or layering in metro, not even small drop shadows and definitely not layered application screens. The panaroma metaphor is panning left or right with some disjoint movement of the background (not really parallax, very fake) and the cutting off lots of text... Lets wait until we can judge them side by side. I have a windows phone device, but no apps (my market doesn't really have anything decent), so I'm not really sure if the metaphors have evolved much from the panaromas.