3 ms·
I think it depends on the game and the experience desired by the creator. For something like Day Z, you want the progress lost when dying to be part of the stor
by joshschreuder 13y ago
I think it depends on the game and the experience desired by the creator. For something like Day Z, you want the progress lost when dying to be part of the story and the experience.
For something where the overarching narrative is featured, like Braid / Journey, I think the quick restarts are just as important.