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what's the point of incorporating it in engines if the hardware is not made for it ? By the way, I remember carmack talking about accelerated ray casting. That
by jokoon 13y ago
what's the point of incorporating it in engines if the hardware is not made for it ? By the way, I remember carmack talking about accelerated ray casting. That would be a killer feature...
Also don't forget voxels take an order of magnitude more memory. Voxels are hyped because of minecraft, and in terms of acceleration they're really not trivial at all.
I remember some nifty demo with voxels though. But honestly wait for the real-time graphics API mess to smooth up a little before going voxels. You can still do a big lot with triangles.