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Interaction without doing the wireframing. I love typography and color theory/psychology, and yes I've done my fair share of user testing - still do too. The t
by bennyg 14y ago
Interaction without doing the wireframing. I love typography and color theory/psychology, and yes I've done my fair share of user testing - still do too.
The thing is, as a creative individual, I don't pigeonhole myself as a "developer" or a "designer." On some projects, the majority of coding is handled by someone else and I slip into frontend dev and graphic design roles, and product vision. In others, I'll do more backend stuff as I'm the most competent person on that project. And in others I'll do the whole shabang, because it's my project and mine alone.
"And ya, those decisions will suck until we've made them a few times."
You're right, but that's with everything. Practice, and learn why what you you've made/done isn't top-notch and then think about how to get it there the next time. Rinse, repeat.
- seanmcdirmid 14y ago> Interaction without doing the wireframing. I think many are quite surprised about what professional IxDs do, design isn't all about pretty visuals. Wire frames, story boards, specifications... > The thing is, as a creative individual, I don't pigeonhole myself as a "developer" or a "designer." There is a lot of diversity in design, so pigeonholing isn't quite useful. Many people specialize vertically (development and design within a narrower product space). But I also don't think being a generalist is a good answer, as the practice/experience element is important and so shouldn't be diluted too much.