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There was a great article on exactly this subject some time ago on HN, but I can't find it right now... The examples were also a lot more compelling than in th
by cocoflunchy 14y ago
There was a great article on exactly this subject some time ago on HN, but I can't find it right now...
The examples were also a lot more compelling than in this one. If someone can find it it would be great!
- taybenlor 14y agoIf you manage to find it, I'd love to read it :)
- DanielRibeiro 14y agoDo you mean Verlet.js?[1] Note that box2djs is also very capable[2], and has been around for years (it is port of Erin Catto's great work on Box2D[3]). [1] http://subprotocol.com/2013/04/18/introducing-verlet-js.html http://subprotocol.com/2013/04/18/introducing-verlet-js.html [2] http://www.jeremyhubble.com/box2d.html http://www.jeremyhubble.com/box2d.html [3] http://box2d.org/ http://box2d.org/
- seanmcdirmid 14y agoI think parent was referring to more on the role of a physics engine in UI, not on physics engines in general. There are plenty of those, but how many UI toolkits are provide real physical animation? As in....the infamous TAT Foldout UI Demo: https://www.youtube.com/watch?v=FtR_zA9elrM https://www.youtube.com/watch?v=FtR_zA9elrM