5 ms·
After decades of trying to mke better and better videogames, always more realistic, Molyneux shows that the average human is, in fact satisfied by a Skinner box
by GuiA 14y ago
After decades of trying to mke better and better videogames, always more realistic, Molyneux shows that the average human is, in fact satisfied by a Skinner box and will gladly pay for it.
- Kronopath 14y agoDo you honestly think the average human being is busy playing Curiosity?
- thret 14y agoOverwhelmingly average human beings, yes.
- GuiA 14y agoRe-read my post. I didn't say the average human being is busy playing Curiosity; I said that the average human is fully satisfied interacting with a Skinner box.
- Dylan16807 14y agoRe-write your post. You said Molyneux showed something about the average human. You can't backpedal that into a statement not involving Molyneux.
- GuiA 14y ago> you said Molyneux showed something about the average human. Yes. > You can't backpedal that into a statement not involving Molyneux. I didn't backpedal; you can change "I said that the average human is fully satisfied interacting with a Skinner box" to "I said that the average human is fully satisfied interacting with a Skinner box, as shown by Molyneux's Curiosity", if it makes you happy, but it doesn't really change anything.
- Dylan16807 14y agoKronopath challenged the idea that the people playing Curiosity are in fact average. I don't know if you read his comment as a silly statement regarding billions of people playing the game or something, but there is legitimate argument to be made that the average Curiosity player is far away from the average western citizen. If the average Curiosity player is not even close to an average person (such as what if 80% of them had OCD), then your statement that Molyneux has showed anything about the average person is incorrect. So please, either disagree with Kronopath or point out a flaw in my logic, let's not mess around with semantics and restatements.
- mjn 14y agoCow Clicker is a somewhat similar example: http://www.wired.com/magazine/2011/12/ff_cowclicker/all/ http://www.wired.com/magazine/2011/12/ff_cowclicker/all/ It was created as a critique of FarmVille-style Facebook games. You could click a cow every 6 hours for free, or pay money to click more often. And people did! The Cow Clicker creator also implemented a Cube Clicker to beat Molyneux's game to market: http://www.bogost.com/blog/cube_clicker.shtml http://www.bogost.com/blog/cube_clicker.shtml