4 ms·
EVE has done one truly innovative trick, which I suspect is going to be template for many mass unit virtual battles in future - time dilation. Not everyone can
by intended 14y ago
EVE has done one truly innovative trick, which I suspect is going to be template for many mass unit virtual battles in future - time dilation.
Not everyone can just throw hard ware at a problem, Time dilation is one of the coolest things that have happened to make the Massively part MMO feel massive.
- danneu 14y agoI was curious so I googled it. http://wiki.eveonline.com/en/wiki/Time_Dilation http://wiki.eveonline.com/en/wiki/Time_Dilation Basically, EVE Online's universe spans a bunch of server nodes. When a node is under a lot of stress (large battles, high volume), the node's game speed slows down so that it can handle the load of player actions.
- 1123581321 14y agoI'm not an Eve player. Is snaring opponents in a dilated node in order to get ahead of them time-wise a used strategy?
- H_L 14y agoNo. Under Time Dilation, everyone on the node is affected equally. This gives you more reaction time, but your opponent gets the same benefit. Edit: I see what you were saying now. Actually yes, I believe that there have been cases in which capital ships are tackled in TiDi systems. This puts them at a disadvantage since the corporation who captured them can quickly respond, and it takes them much longer to try and escape tackle.
- saraid216 14y agoI suspect it's very difficult to actually pull it off, but I wouldn't be surprised if it has happened once or twice. My impression is that chasing people across several different systems is a relatively rare practice, since you're basically blind to what might be waiting for you when you jump after. Worse, you'd have to be giving the other player an impression that you're going to a specific destination and they'd have to notice that there's a faster route to begin with. Plus, if someone jumps into a dilated node, they've managed to put themselves inside the crossfire of at least two very large fleets anyways. Basically, the level of mind game necessary to even open the possibility of doing this makes it impractical at best.
- cschneid 14y agoIt has its own problems. Big fights are magnets for others, and because at 10x time slowdown, they can take several real hours to resolve, everybody and their mom has time to travel across the galaxy and join in. This was a problem at the relatively recent Goonswarm & TEST fight with multiple titans. So many others were opportunistically coming in and kept slowing things down and interrupting, where they shouldn't really have had time to mobilize.