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Tomb Raider sold 3.5 million units in 4 weeks, and yet failed to meet sales expectations. This is because Square Enix is using Eidos to prop up its Japanese ar
by Lewisham 14y ago
Tomb Raider sold 3.5 million units in 4 weeks, and yet failed to meet sales expectations.
This is because Square Enix is using Eidos to prop up its Japanese arm, which has been floundering wildly. They then shift all the hopes onto the Eidos studios to keep the shareholders happy. Tomb Raider did gangbusters by all metrics apart from what Square Enix needed it to do to keep investors happy.
- caycep 14y agodoes that mean potential spinoff in future?
- Lewisham 14y agoMy guess is that either the company as a whole exists or it doesn't. They won't let Eidos go because they need the revenue, and breaking up Square and Enix seems infeasible at this point. My guess is it'll go the same way as Sega and LucasArts if things go very south; release the third-party development studios from their contracts, shut down internal development, and move to licensing and hope you survive.