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A friend showed me this game last week and I have been enthralled. It's incredibly fun, with a depth that I'm not used to in video games. It does require a ton
by endlessvoid94 14y ago
A friend showed me this game last week and I have been enthralled. It's incredibly fun, with a depth that I'm not used to in video games.
It does require a ton of system resources though. I wonder if you could offload the processing to a server and just display graphics on the client?
- joezydeco 14y agoKSP uses the Unity engine for rendering. They've recently switched to version 4 I believe. There are options in the game to hold back on the graphics rendering and get some CPU back. I love this game as well, there's a tongue-in-cheek approach to some stuff that keeps it from getting too serious about itself.
- endlessvoid94 14y agoDefinitely -- if I pull back on the settings, will it be less "realtime"? Pardon my lack of understanding! I don't know much about graphics, how closely tied is the graphics engine to whatever Kerbal uses for physics? I love the names and faces of the astronauts and pilots.
- joezydeco 14y agoI don't believe the physics will be held back, the Unity engine will just spend less time drawing the graphics. As far as I can tell things look almost the same. And yes, Jebediah is the man. Um, I mean, Kerbin.