3 ms·
This will probably break any red stone repeater clocks you have set up. Any kind of messing with time in the game will break them and you have to replace the re
by btipling 14y ago
This will probably break any red stone repeater clocks you have set up. Any kind of messing with time in the game will break them and you have to replace the repeater to fix them, which isn't fun if you've built anything more complex than a blinking light.
- LordIllidan 14y agoHe isn't messing with time in the game - he built a separate iPad app that allows the user to calibrate the time manually to that of the minecraft server.
- nwh 14y agoCouldn't the iPad app also emulate a client connected to the server, and only ask for the current time?
- rutherfj 14y agoThat is my next plan!
- AndyKelley 14y agoPossibly useful: https://github.com/superjoe30/node-minecraft-protocol/ https://github.com/superjoe30/node-minecraft-protocol/ Or even https://github.com/superjoe30/mineflayer/ https://github.com/superjoe30/mineflayer/
- Skywing 14y agoEven easier, you could just write a minecraft server plugin that puts its current server time somewhere for the app to read from. It could be anywhere, really - the plugin could run a webserver, the plugin could put it in a txt file visible online somewhere, etc. Now all the iOS app has to do is cat the time and sync automatically.
- ndejager 14y agoAs far as I can tell this doesn't interact with time in the game.
- rutherfj 14y agoYa, there is no requirement to have to mess around with the time in the game. It can all be done with the separate app.