3 ms·
Hmm. I've seen a few that were just straight up puzzle adventure games, or "some guy walking around a puzzle world." Though one of them, Braid, was one of the t
by lambda 14y ago
Hmm. I've seen a few that were just straight up puzzle adventure games, or "some guy walking around a puzzle world." Though one of them, Braid, was one of the top most creative games of the past 10 years, I would say.
Then there were some action or action platformers.
Then there were some puzzle games like World of Goo or Osmos which are very much not "some guy walking around", but more abstract puzzle type games, and fairly creative.
There was Aquaria, where you had a female mermaid swimming around an action-adventure world.
There was "Gratuitous Space Battles", which is what it sounds like.
So, yeah, while the puzzle platformer is something that's fairly popular in the indie community, it's by no means all of the games. About the only things that there weren't were 3D shooters (which I think indies avoid because they're done to death by major studios with bigger budgets), and straight up abstract arcade games, which this one provides with Super Hexagon. What else do you think is missing, that an indie shop could do well and which isn't already crowded out by the big companies?