5 ms·
To encourage a world where a) companies build desirable hardware b) companies realise having a good screen is a feature c) companies build screens with more
by dman 14y ago
To encourage a world where
a) companies build desirable hardware
b) companies realise having a good screen is a feature
c) companies build screens with more code friendly aspect ratios
- kunai 14y ago> companies build screens with more code friendly aspect ratios Let's hope Lenovo takes a look at this. I'd love a Thinkpad with a high-res screen, 3:2 display, and of course, the venerable TrackPoint and keyboard. Touchscreen is a nice novelty feature but really isn't required.
- Zak 14y agoI'd rather have 4:3 or even 5:4, but I'll take any steps in the direction of square as positive.
- nigma 14y agoI couldn't agree more. I'm currently on an upgraded Thinkpad T61p with 1680x1050 and I'm reluctant to change it to a newer machine because of the 16:9 screens padded with tall plastic border that are available in most notebooks nowadays. I really hope that hardware makers will finally realize that the primary reason for buying a notebook is not for watching movies on a 15" screen.
- Zak 14y agoDid you know you can put a 14" standard-aspect T61 motherboard in a 15" T60p chassis with a 1600x1200 IPS panel? Did you know that if you want to spend $400 or so, or you're really good at shopping on ebay, you can upgrade that to 2048x1536?
- Shish2k 14y agoIf tall thin windows are better, why not have a widescreen with two windows side by side?
- Zak 14y agoI don't especially want a single tall, thin window for code. 5:4 is still wider than it is tall. My usual development environment is Emacs with two panes (Emacs calls them windows for historical reasons) side by side on 4:3. My thinking is that a screen that's close to square works better for a wider range of tasks than one that's very oblong. A rotating oblong screen that could be tall or wide might work nicely for a lot of situations too, but it would be hard to implement well on a laptop.
- lmm 14y agoWhat I want is as many vertical pixels as possible; this is the first new screen I've seen that's got more than my 10-year-old CRT (1536). (At this point some wag is going to suggest portrait mode, but I've never seen a laptop with a portrait screen that can be used at the same time as the keyboard).
- Zak 14y agoApple's 13 and 15 inch retina Macbook Pro models have 1600 and 1800, respectively.
- rplnt 14y agoBecause there's no space / it would be too small. We're talking about sub-15" display here. So while wide display is great in 22"+, it sucks for everything (except movies maybe) on smaller devices.
- kunai 14y ago> I'll take any steps in the direction of square as positive If someone proposes a Kickstarter project for a mobile developer workstation with a solid design, 4:3 high-res screen, pointing stick, and great keyboard, I'll be the first to hop on. Or maybe I should go ahead and make that Kickstarter project a reality instead of waiting for someone to.
- rdl 14y agoDell Precision Mobile Workstation M6700? It's got a pointing stick and a decent keyboard, high res 17" screen (although, widescreen), solid construction, etc.
- gmkoliver 14y agoa mobile developer workstation with a solid design, 4:3 high-res screen, pointing stick, and great keyboard The lack of something like this is why I'm still using a 7 year old Thinkpad.
- gilgoomesh 14y ago> companies build screens with more code friendly aspect ratios I hear this complaint a lot and I think it's based on a flawed premise. Taller aspects might be better on very small screens that only fill tiny portions of your vision but on bigger screens -- the sort you should be using if you're working regularly on a computer -- you want wider not taller. It's the only way to usefully use your field of view. This is why wider aspects exist. On my 16:9 aspect 27" desktop screen, my vision is practically filled in the vertical direction -- it is easier to glance to the horizontal edges than the vertical ones. I would use more horizontal space before I used more vertical. And this is the point of wider aspects -- they use your eyes better. If you buy three screens for your desktop, you don't stack them vertically -- you arrange them horizontally so you can actually see them. People who keep asking for squarer displays for work should simply get bigger displays and stop pretending that a 13" laptop display is ever a good choice for a working display. Frankly, anything sub 24" is not a working environment. Anything smaller is either (a) something you use occasionally when you're not at your desk or (b) for people who are not working.
- kunai 14y agoMay be true for desktops, but if you have ever tried to code on a 1366x768 14" laptop display, you'll agree. 8:5/16:10 or even 3:2 fill the horizontal field of view well while also delivering more vertical space. Even if 16:9 is theoretically better, why shouldn't we have a choice? Every notebook computer out there besides Apple has a 16:9 display, and I'm sick of it, and many others are as well. At least offer us more than one choice.
- jimmaswell 14y agoI use Visual Studio on a 1360x768 display all the time, and it's not so bad. It does encourage writing the code better because you can't read large chunks at once.
- seanmcdirmid 14y agoI heard a story where one famous computer scientist (Dijkstra, McCarthy, Hoare, or Knuth?) said something about how using punch cards encourages writing code better because the compile/debug loop is so long and annoying.