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Especially for small increments (e.g. a few bucks a month)? Kill the problem altogether by charging more. Alternatively, charge annual rates. Whatever you do t
by mootothemax 14y ago
Especially for small increments (e.g. a few bucks a month)?
Kill the problem altogether by charging more. Alternatively, charge annual rates. Whatever you do though, don't try and make a living from services that charge two or three bucks a month.
- api 14y agoGood point. Annual rates are probably good for my idea. But I'm still curious about the state of the art.
- cschmidt 14y agoWell, for non recurring charges Stripe is awesome.
- AnthonyJoseph 14y agoStripe has a great subscription option fwiw.
- Goronmon 14y agoWhat if you are a building something like a game where you want to use some form of micro-transaction model?
- patio11 14y agoEssentially every game which does microtransactions does it by implementing a dual currency system, with one free currency abundantly available if you have infinite time to play the game, and one currency which is only available through purchase (or very carefully monitored promotions). You sell the dear currency in odd-numbered lots (to exploit people's inability to do fourth grade math -- sad but broadly true of the industry), for example, 7 dragons eggs for $10, 15 dragons eggs (one free dragon egg!) for $20, etc. Even though this essentially enables you to price your Sword of Pwnage +1 at $1.42 (one dragon egg -- available ingame for one-click with no need to grab a credit card), you'll never actually send a $1.42 transaction to the processor.
- biot 14y ago> You sell the dear currency in odd-numbered lots (to exploit > people's inability to do fourth grade math -- sad but broadly > true of the industry), for example, 7 dragons eggs for $10, 15 > dragons eggs (one free dragon egg!) for $20, etc. At the risk of embarassing myself through terrible fourth-grade math skills, can you explain how selling in odd-numbered lots is exploitive? Or do you just mean that at the $20 level it's not precisely one free?
- endianswap 14y agoI believe he's referring to their inability to divide 10/7 to calculate how much they're actually paying for each dragon egg, implying that he believes that if players knew each egg was almost a dollar and a half then they wouldn't purchase the eggs.
- gojomo 14y agoThere may also be a "hot dogs in packages of 8, buns in packages of 6" dimension to choosing the odd-sized in-game prices/currency-bundles. A user who has a little in-game change left may feel they have to add more, to get full value on their previous purchases.