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Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there! Little comment: If like me you try to click on anythi
by CJefferson 14y ago
Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there!
Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.
- dirkk0 14y agoAdditionally you can use WASD.
- sillysaurus 14y agoBug report for the author: This demo tries to capture your mouse cursor, so that you can use the mouse to look around the world. But it's malfunctioning (on Chrome, Win 7 x64). Synopsis: the first time it loaded, I clicked on the canvas. That popped up a banner at the top of my browser window which said something like "so-and-so website would like to take over your mouse cursor. Allow or deny?" So I tried to click on the allow button, but wound up accidentally clicking a bookmark, which of course navigated me away. So I hit the back button, which reloaded the demo. But now it's not trying to capture my mouse anymore, regardless of what I do. Just writing that up on the off-chance it's helpful to the author. The itself bug doesn't matter much, though. Author: fantastic work, fantastic execution.
- TsiCClawOfLight 14y agocould be your chrome settings... I allowed mouse capture permanently, and whenever I hit escape and click the canvas again, it retakes my cursor.
- dexter313 14y agoYou can Walk around with WASD.