4 ms·
With these kinds of games I really surprised Zynga didn't provide a more graceful wind down. As the article suggests, there must be HUGE numbers of people with
by alexholehouse 14y ago
With these kinds of games I really surprised Zynga didn't provide a more graceful wind down. As the article suggests, there must be HUGE numbers of people with real emotional attachment to their characters/pets, who almost by definition are Zynga's most loyal customers. SURELY a business decision which exclusively hurts those who are stakeholders in the games you produce is, from a long term perspective, just a horrible move for customer loyalty and reputation.
If I'd put 4 years into a pet on Petville, only to have the game basically deleted from under my nose, there is no way I'd ever become involved in anything Zynga does again.
[Disclaimer, I've never actually played any Zynga games, so this is based on second hand conversions/observations]
- general_failure 14y agoMost of the comments are made up.
- patio11 14y agoIt's possible that some of these games had paying user retention numbers such that maintaining customer loyalty among the holdouts was not a hard requirement. I don't have a convenient way to look up MAUs at the moment, but many apps languish at say 10k. That would imply a few hundred paying customers. The majority of them would be worth whole tens of dollars in LTV. One of my rare compliments to Zynga: they aren't stupid and it is highly, highly unlikely that the live teams' business analysts made a worse decision based on the data than an outsider would make based on a press release.
- robryan 14y agoI think it would be a straight numbers decision as you guess. A lot of companies would worry about how this would impact those high value and long term customers and how it could effect retention in other games and future projects. I think Zynga is passed that point now though (if that ever was a concern for them, they have never really been a games company a rational person would have a strong connection to). Pretty much all the big name MMOs released in the past 10 years have gracefully downsized and maintained maintenance for the player base.
- Too 14y agoNot only 4 years, probably plenty of money also.