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SDK published for Ouya - Apache 2.0 licensed
- DodgyEggplant 14y agoshipped. delivered.
- kenshiro_o 14y agoThat tells nothing about quality of delivery. I'd rather wait to see what comes out of it before proclaiming success.
- jonny_eh 14y agoAnd people said it couldn't be done. Now it's time for people to move the goal post again!
- kevingadd 14y agoThe people criticizing OUYA weren't criticizing their ability to ship a thousand developer units or an SDK and you know it.
- hahainternet 14y agoIn many cases they were. I had friends assert they'd take the money and run. Whether they'll ship the rest of the consoles on time or not I don't know, but having a thousand working examples sent out to your primary advocates 3 months beforehand seems pretty promising.
- duiker101 14y agoit might be a bit early to say "working" but still I admit I am one of those sceptics that believes ouya will be a huge disappointment for most people...I hope they will be able to prove me wrong.
- hahainternet 14y agoWell if they shipped out 1200 developer consoles with higher than a 0.1% broken rate then I'd say we're soon to see some drama. On the other hand we might see positive reports. I'm sceptical but not as cynical as you :)
- Dylan16807 14y agoTaking the money and running is a completely different problem to being unable to ship at a price point of $100.
- shadowmint 14y agoIt's a little odd they're making a big deal of how it's all Apache licensed (http://www.ouya.tv/the-o-word/ http://www.ouya.tv/the-o-word/) saying: Please note that we’re still working on releasing the source code for various elements of the ODK — and since some of it is compiled object code, you won’t have access (at least not today) to every single line we’ve written. When the ODK doesn't contain any sources for stuff other than the samples, but hey, it is a work in progress I guess. (nb. as per other threads, the ODK is just providing controller, in-app purchase and launcher support; they're not repackaging the google SDK, which is nice to see~)
- saurik 14y ago> they're not repackaging the google SDK, which is nice to see They are actually not allowed to do so anymore, as of about a month and a half ago; Google decided they didn't want to be quite so open going forward. > Section 3.4 of Google's new terms, which were updated Tuesday, reads, "You agree that you will not take any actions that may cause or result in the fragmentation of Android, including but not limited to distributing, participating in the creation of, or promoting in any way a software development kit derived from the SDK." -- http://news.cnet.com/8301-1023_3-57550824-93/google-modifies-android-sdk-to-battle-platform-fragmentation/ http://news.cnet.com/8301-1023_3-57550824-93/google-modifies... http://news.ycombinator.com/item?id=4793068 http://news.ycombinator.com/item?id=4793068
- killahpriest 14y agothe Dev Console has an early early early (you get that?) version of what our console UI will look like. Can somebody explain the joke?
- Hytosys 14y agoI don't think it's a joke, just reaffirming the repetition to ensure people are expecting a more complete design.
- tzaman 14y agoTruth be told, I'd rather pay $500 (or more) for a powerful console than $100 for OUYA - I guess it's addressing a very specific market, but it's not hardcore gamers (although I don't have much time to play lately, I consider myself one). That being said, I'm happy for Steam's Big Picture, where I can actually build a HTPC myself and still enjoy the living room coziness for playing.
- mtgx 14y agoOf course it's not for a hardcore gamer. I used to be a hardcore gamer when in high-school. These days I don't have time nor the patience to get into many hardcore games. I'd much rather enjoy playing a simpler and more entertaining indie game for 30 minutes or an hour every now and then. I also think its biggest market in the long term may be for young kids, like from 5-12 year old. That being said, I hope they upgrade it with more powerful and more modern ARM chips as soon possible.
- dkhenry 14y agoI am right there with you. At one time I spent hours and hours playing "Hardcore" games, tweaking settings for better frame rates. Studying forums and websites for multilayer strategies and tip. Now I really would like something I can sit down with my five year old and play together. Or spend that precious hour after bed time and before my bed time playing. I don't necessarily have time for the six hour game marathon any more. I don't think I am alone as there is a whole generation that grew up like me that is now in the same position I am. I think there will still be a hardcore market, but I think it will transition from the mass market to an enthusiast market.
- Dylan16807 14y agoSpending a lot of time tweaking settings really has nothing to do with how hardcore of a gamer you are. It's a time vs. money trade-off; you can spend an extra hundred bucks to get the same performance as a tweaked cheaper version.
- tzaman 14y ago
- cooldeal 14y agoIn the video, they again claim that all the games will be free to play when they mean that all games will have what is essentially a demo version. Saying they're free to play is misleading.
- jpxxx 14y ago--Setup Instructions for the OUYA ODK-- Windows: TBD Eclipse: TBD ... and no working homescreen, no friends lists, no simulator capable of working with the controllers, a dummy API for the store, no final hardware, no final controller, no documented UX+UI guidelines, and it's shipping in March? My faith falters.