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You don't need $300 of ram and a $200 CPU to perform eye tracking, otherwise the Steam Frame would be able to do nothing else
by WithinReason 13d ago
You don't need $300 of ram and a $200 CPU to perform eye tracking, otherwise the Steam Frame would be able to do nothing else
- solid_fuel 13d agoIf you read the chain of comments again you will notice that eye tracking is only one of several things that it is doing.
- deleted 13d ago[deleted]
- WithinReason 13d agowhy do you need 16GB of RAM for eye tracking and SLAM?
- gamblor956 13d agoI understand that thinking is difficult now that everybody offloads their thought to LLMs, but the math is very simple. The cheapest comparable device with the same (or better) level of eye tracking is $1500 (i.e., 50% more than the Steam Frame)...and that was the price before the tariff war and Iran conflict jacked up prices. While the ram may currently be $300, the CPU is not $200 unless you're including the custom processing units Valve is using to handle the eye tracking, which are (a) industry leading, and (b) made to spec in relatively small quantities and therefore more expensive (and given the limited chip capacity also affecting chip manufacturing, also significantly more expensive than they would normally be). If foveated rendering was cheap, it would already be standard in every VR device.
- WithinReason 13d agoIf Valve took the Steam Frame and removed: The SoC, memory, storage, battery and power system, wireless function and added a display cable, would it: A. become ~$300 cheaper, close to the PlayStation VR2 which also has eye tracking B. magically go up in price to $1500 like a Pimax headset? If answering is difficult try asking an LLM for help. You're their target audience.