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The compiler is allowed to transform your code if it can prove that the result would interact with the outside world in exactly the same way as your original co
by Hizonner 20d ago
The compiler is allowed to transform your code if it can prove that the result would interact with the outside world in exactly the same way as your original code would, right? You can optimize on "I already checked the value of X" if you can prove that nothing could have changed X.
Well, it sounds like a lot of compilers are making unjustified assumptions about what the outside world is allowed to affect or observe. Maybe with the encouragement of specs, maybe not.
- wat10000 20d agoSort of. Its idea of “the outside world” is very restrictive. Simple example: write into a pointer, then free it. From the compiler’s perspective, this write can’t be observed and can be removed. It’s not legal to read memory after it’s been freed, so there’s no legal side effect from that write. But in reality, we can use a dangling pointer or a debugger and read that memory just fine.
- kelnos 20d agoI don't think that's the problem, and I think your "if it can prove..." isn't really accurate. The compile can transform your code if the result of the computations it makes is the same (plus any ordering guarantees you've encoded with the correct primitives, etc.). "Interact with the outside world in exactly the same way" is way too strong a guarantee. The canonical example is the constant-time comparison. You want to compare a provided password hash with the one in your database in such a way that every comparison, regardless of success or failure, completes in exactly the same amount of time. The compiler does not care about this desire of yours, though, and can and will try to optimize things so it will stop the comparison as soon as it knows they don't match, which can take different amounts of time depending on the input. This is perfectly valid and reasonable, but breaks security sometimes. Another example is to allocate some memory, write to it, and free it, without reading it. The compiler is free to optimize the entire thing away. We have `volatile` in C because sometimes merely writing to a memory address has side-effects that aren't visible to the compiler, but if you don't use it, the compiler can do what it wants.
- Hizonner 20d ago> The compile can transform your code if the result of the computations it makes is the same (plus any ordering guarantees you've encoded with the correct primitives, etc.). "Interact with the outside world in exactly the same way" is way too strong a guarantee. The word "result" is doing a lot of work there. `printf ("%d\n", 2+2);` isn't interesting because 4 appears in a memory cell; it's interesting because 4 appears on stdout. Which one is the "result"? If you're going to make assumptions about what's "inside" the program and what's "outside", you have to make them explicit. And they have to be reasonable assumptions. An assumption that memory is "inside" has to be justified in the presence of shared memory, virtual memory, debuggers, or whatever. You have to actually explain what you mean in a lot more detail than I think the average spec has a chance of doing. If I create an unlinked temp file, and the compiler can observe that I'm holding the only FD open on that file, should that file be seen as "inside the computation", or as "a collection of results and inputs"? Without reading the specs, I can be 95 percent sure that they don't nail down all the issues... and 100 percent sure that if they do nail down all the issues, or even all the possibly important issues, the corner cases are unknown to almost all actual programmers. Which means either that it's not appropriate for the compiler to rely on just any rule regardless of what the spec says, or that it's not reasonable to write code in the language.
- titzer 20d ago> The compiler is allowed to transform your code if it can prove that the result would interact with the outside world in exactly the same way Well, in C/C++, as soon as your program has one UB bug, the compiler has absolutely no obligation whatsoever.
- uecker 20d agoThis is not quite correct in C. ISO C at least requires that observable behavior until this point is preserved.
- titzer 20d agoI don't think this is true. You're going to have to point to the exact place in the spec that says this, because optimizations in the presence of UB in most compilers make absolutely no assumptions.
- uecker 20d agoIt follows from the definition of UB: undefined behavior: "behavior, upon use of a nonportable or erroneous program construct or of erroneous data, for which this document imposes no requirements" The C++ spec at some point changed this to explicitly allow changing anything in the program not just the specific behavior implied by the "for which". The C spec never did this. Because people were confused about this, in C23 we added the following note. "Note 3 to entry: Any other behavior during execution of a program is only affected as a direct consequence of the concrete behavior that occurs when encountering the erroneous or non-portable program construct or data. In particular, all observable behavior (5.1.2.4) appears as specified in this document when it happens before an operation with undefined behavior in the execution of the program." Compilers mostly follow this. GCC has bugs related to volatile. Clang often follows the C++ standard, where it is different from C, so probably does not conform to the standard here (as for some other things). The new C++ standard will have UB "barrier", i.e. std::observable that will limit the effect of UB to things before this barrier.
- 19d ago
- uecker 20d agoThe compilers are mostly doing the right thing (not always). The C standard specifies what is considered an effect on the outside world, i.e. file I/O and volatile accesses. For concurrent programming, there is also a memory model that specifies what other threads can see. Here, the issue seems that compilers can reload variables. If this is a bug, then you already have a data race in your program which you can prevent with correct use of locks and/or atomics.