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Game engines, AI, robots and machines in general are establising a "goal horizon" for humans. This is unnecessary and counter productive way of using tools. Too
by zkmon 24d ago
Game engines, AI, robots and machines in general are establising a "goal horizon" for humans. This is unnecessary and counter productive way of using tools. Tools are supposed to work for us, not set goals or direction for us.
- vouaobrasil 24d agoBut as technology progresses and becomes more advanced, it does seem to set goals in all directions in that seems inevitable if we continue to 'collaborate' with modern technology. I mean, we no longer develop tools to help us out really, if you think about it. We develop tools to get ahead of other tools, to be faster than them, to protect ourselves from still other tools. I'd argue that as we condition ourselves into a state of constant development, we shouldn't even call these things "tools" anymore, but pieces of an organism that spurn us to upgrade and complete it at every step. Tools working for us only applies to local, simple tools that one person or a small communiity can basically understand and make, like a hammer. That's a tool. I wouldn't call a computer a tool any more just like I wouldn't say that our brain is merely a tool. It's more: it's an extension of us and even an integral part of us that modifies our very instincts and desires itself.
- zkmon 21d agoWe shouldn't condition ourselves to keep transforming these tools unto our masters. That's the point I was making. We don't the "goal horizon" that is reachable to machines but too far away for humans. There is no point in having that. Goals should be reachable to humans. Humans never needed deal with numbers larger than a few thousand. Centralization is driving the demand for super-human capabilities.