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Personally, when companies (or movies, or albums, or books, or games, etc.) become worth enormous amounts of money I think there should be bonus royalties for e
by Dylan16807 1mo ago
Personally, when companies (or movies, or albums, or books, or games, etc.) become worth enormous amounts of money I think there should be bonus royalties for everyone involved even if they sold their labor for a flat rate.
No, I don't have a good plan for how you'd calculate the distribution. But it would make windfalls more fair to the people that made them happen. And that kind of mechanism could also help fund many open source projects.
- c22 1mo agoYou can just add this to your contract if you think there's a good shot at success.
- IAmBroom 1mo agoYou can also be a generous person, and share a few pennies from your pocket.
- rsynnott 1mo agoApparently, in this case, the license _did_ in fact forbid this usage, which is why they changed logo in the first place: https://en.wikipedia.org/wiki/Simon_Oxley#Twitter_Bird_Logo_(2006) https://en.wikipedia.org/wiki/Simon_Oxley#Twitter_Bird_Logo_...
- Dylan16807 1mo agoNo one wants to deal with a 0.0001% or 0.00001% royalty clause in an individual contact.
- nolok 1mo agoAh, come to France, maybe that explains my "sure of myself" answer in the parent comment. 0.0*01% + "à-valoir" is very common and cover the situation described here (eg you get paid a paid royalty, in advance, if the revenue ever exceed you are owed it, but if it's always under you never have to pay back). Sort of a "I pay you 100€ but if this turns out to be a billion euro thing you get you gold ticket too".