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It's ability to handle non-90 degree cutouts and shapes for web dev is one of the best I've seen. The vision model on this is VERY capable. Here's an image des
by jjcm 21d ago
It's ability to handle non-90 degree cutouts and shapes for web dev is one of the best I've seen. The vision model on this is VERY capable.
Here's an image design source of truth: https://image.non.io/78f4cd8b-2560-4643-9a51-96a89171f994.webp https://image.non.io/78f4cd8b-2560-4643-9a51-96a89171f994.we...
And here's the page it build from it: https://image.non.io/e7d3a9e5-f9df-4fd8-b79f-1f90280f978f.webp https://image.non.io/e7d3a9e5-f9df-4fd8-b79f-1f90280f978f.we...
Note the flowing svg lines, and how accurately it recreated them. Here's Opus 5 for comparison - you can really see how while Astra really recreated the flow that was in the original design, opus only got the general vibe: https://image.non.io/dfe13de0-4487-431f-8b69-544ff3030dac.webp https://image.non.io/dfe13de0-4487-431f-8b69-544ff3030dac.we...
One thing I will say is you are paying for quality. That site build cost $24 - extremely non-trivial for a simple frontend.
- copperx 21d ago> That site build cost $24 - extremely non-trivial for a simple frontend. I would say that $24 is trivial IF that's the final design. The truth is that the cost doesn't leave much room for error or experimentation.
- JumpCrisscross 21d ago> truth is that the cost doesn't leave much room for error or experimentation Compared to what?
- copperx 21d agoA cheap Chinese model, of course.
- kolinko 21d agoWdym no room for error or experimation? Changes are even cheaper, and in my experience they are faster and way cheaper with models than with designers.
- paxys 21d agoPlus you can offload a lot of work to a cheaper model
- risyachka 21d ago>> The truth is that the cost doesn't leave much room for error or experimentation Yeah if you are solo developer without budget. For any business this is nothing, the ROI is massive.
- jermaustin1 21d agoA bespoke design like that a year ago would have cost $200-2000+ between design and development. Hell, it probably still does unless the person wanting the design is already a developer who knows how to prompt. Everything costs more now than it did a year ago... except for THIS, and we are still complaining that a 90-99% reduction in cost is STILL too expensive. And a 50-75% reduction in time is STILL too long. We used to have to wait for weeks for a design like that when I worked at a consultancy, and that is a week of salary. For the design, then it got handed off to a front end developer to slice it and get built so the back end developer can hook it up to a CRM. We are talking a month turn around with design, revisions, development, testing, and bug fixing. It can now be done in a couple of hours for less than a single hour's cost. If it were 10x slower and 10x more expensive, it would STILL be "good deal".
- mydreamof 21d agoI don't get it. For me it seems Opus was more accurate in terms of for example this small building in the right down corner
- CapsAdmin 21d agoI would say opus was in some ways more accurate, but missed the higher level curvature feel of the site that astra picked up on. It sounds completely trivial and likely I'm wrong here, but could it be that opus saw the reference image squished? That might explain the sharper horizontal curvature
- jjcm 20d agoOpus 5 is quite good, and has been the SOTA for this test (by my own subjective comparison) for the last few months. One thing it's always struggled with though is recreating smooth SVG curves/cutouts. Another way to think about it is you could prompt Astra to put the building back in. You couldn't prompt Opus 5 to get the correct curvature of the line / cutout. That part has always been a huge struggle for models.
- esikich 21d agoThey look pretty similar to me, I'm not sure what you're seeing that is so much better.