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Weirdly the ASCII art was what drew me in the most. Once accustomed to it, feels like The Matrix where they're reading the world.
by frollogaston 1mo ago
Weirdly the ASCII art was what drew me in the most. Once accustomed to it, feels like The Matrix where they're reading the world.
- DarmokTanagra 1mo agoas someone who grew up playing ascii games I was pretty excited about the graphical update. there is a novelty to ascii, but its a barrier to entry and major eye strain.
- sooheon 1mo agoSame, the ASCII interface is an eternal classic to me, the updated graphics try harder and achieve less (just my opinion).
- gambiting 1mo agoI have the same feeling playing Caves of Qud.
- nikitau 1mo agoQud is a gem of a game, same publisher too! I get what you are saying, and it's use of ASCII plus ASCII-like graphics makes the experience a lot friendlier imo.
- nonethewiser 1mo agoLove DF, havent played the steam version. The menus and lack of native ui controls for some things (dfhack) were by far the biggest problem, not the ascii. I get that the ascii is noisy and a matter of taste - not disputing that - but there were much bigger UX problems.
- oortoo 1mo agoSteam version is much worse than the fan UI options that were already available, sadly. Its also why I explain why DF really failed to take off after the Steam release. It's nowhere near the best, or even best looking, way to play the game.
- OkayPhysicist 1mo agoI pretty strongly disagree. I can see some preferring some fan art style over the official one, even if I don't. But the official gui having support for rendering all the various critters, and factoring in clothing, multi-level, etc, really made the Steam version's graphics vastly better than anything else that was available at the time.
- db48x 1mo agoThis just isn’t true. Plus, all the DFHack stuff that added UI to the game has been ported over and now integrates with the new UI perfectly well.
- frollogaston 29d agoI'm just not gonna deal with Steam so yeah