3 ms·
Yes, but do you really need to scale all your values to make the rotation amount fit into a sin() call, only to have to scale them back again when you're done?
by ErroneousBosh 2mo ago
Yes, but do you really need to scale all your values to make the rotation amount fit into a sin() call, only to have to scale them back again when you're done?
I think what they're getting at is "why are we scaling everything so one full turn is sin(6.28ish) when we can just say sin(1)?"
You could easily try it out by defining a function that replaces sin(), cos(), and tan() with their "turn" equivalents, and seeing how you get on.