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Isn't today's graphics stack moving in the direction of dynamically-optimized meshes (ie. Unreal's Nanite)?
by tcdent 2mo ago
Isn't today's graphics stack moving in the direction of dynamically-optimized meshes (ie. Unreal's Nanite)?
- avaer 2mo agoYup. But that's 10x more complicated, and needs an even more specialized baking phase that's even further from the raw representation. It only multiplies the issue. And Nanite is not really designed for the kinds of lower fidelity fully articulated objects we're talking about here. I will say though: I think things are going to move to neural rendering faster than people expect. So maybe the future is low fidelity highly articulated objects rendered with img2img. But nobody is seriously doing that yet.
- vrighter 2mo agoneural rendering isn't rendering