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hi josiah, It seems to be a fairly primitive game with lots of opponents and no real story. I'd try to improve the narrative. For example, the Hobbit was a s
by newsomix9xl 2mo ago
hi josiah,
It seems to be a fairly primitive game with lots of opponents and no real story.
I'd try to improve the narrative.
For example, the Hobbit was a story of a quest, with a beginning and an end.
And this is a MMO, so I'd consider elements that necessitate player interaction.
For example, in Arc Raiders they designed bosses that were too tough for most players to defeat on their own.
- josiahturnq 2mo agoThanks for the feedback. Narrative could definitely use work. It's kind of half built, as I focused mostly on gameplay and now need to circle back to that. On the MMO part - it's kind of hard to make that a core part of the gameplay since there are no other players yet. There are, however, very difficult bosses if you play for 30min or so and delve deeper into the wilds.
- newsomix9xl 2mo agoWell, in the Hobbit (the book) the narrative is rather forced up on Bilbo, in the form of an uncomfortable visit from Gandalf. If there's a boss, maybe we can be given a reason to go visit the boss, or told why we want to defeat the boss, or like Mario, why the boss had kidnapped the princess, so we have to defeat the black knight - or big Monkey? Setting up a basic tension up front guides action. Otherwise I'm just moving around and dodging stuff but not exactly sure why?