4 ms·
I call this genre of game, "Illusion of choice" games, but to be fair to cyberpunk 2077 it still does it better than any other games of its type. If you think
by eterm 2mo ago
I call this genre of game, "Illusion of choice" games, but to be fair to cyberpunk 2077 it still does it better than any other games of its type.
If you think of it as a tree and each decision point branching out to millions of possibilities and outcomes then you'll be extremely disappointed, but if you think of it the other way, of a strong narrative that has a funnel of lots of different ways to reach the same outcome you'll find there is an impressive amount of ways to interact with the world.
If you suspend your disbelief and never play through a second time, then you may even come away feeling like your choices had severely important consequences.
That's about as good as you'll ever get from the genre. If you want full world simulation then you'll ironically end up with a boring game, because if all choices have genuine consequences, then it becomes impossible to tell a narrative, and you end up with something like rimworld or dwarf fortress. Impressive games in their own right, but are story generators not story-tellers.
- teroshan 2mo agoI enjoyed the game for the reasons you mentioned. I'm even able to enjoy the completely scripted and linear railroad shooters just like I'm able to enjoy a Hollywood blockbuster when my mood calls for it. I have some issue with the initial marketing and the discussion surrounding the game though: choose your own backstory? Absolutely no impact at all, except some pre-recorded wingers in dialogues. RPG with a skill-tree? Absolutely 0 impact, you always have a way to get to a closed room, regardless of the perks you pick. And even if you pick non there is a vent open. As long as you are aware that you are getting into what is basically a linear story in an open world, instead of another CD Projekt RED game _à la_ Witcher 3 which involved side stories that are as fleshed out as other full-sized games, yes it can be enjoyable. It still one of the most amazing open-world futuristic games I have personally explored, which is a shame considering the rest of the game.
- js8 2mo agoHaven't really played CP2077 so I can't tell, but I was always of the impression that CRPG works best for fantasy or apocalyptic (System Shock, Fallout) genres because the world is typically much less complicated and the information doesn't travel easily, so it doesn't have to be fully simulated (especially in terms of consequences to your actions). That I believe was always a problem for true cyberpunk games. In cyberpunk stories, information is everything. I am not sure I have seen a game that does cyberpunk really well by leaning into this complexity.
- reactordev 2mo agoThat is such an old school way of describing dialog trees. This isn't how it's done anymore. You're going to see more NN's making the decisions than fuzzy matching. That said, I think CDPR kicked the can when they didn't add more "lived in" scenarios in CP2077. The story was good but the world was hollow.
- freehorse 2mo agoWhich games currently use NN's for managing decisions-consequences in the story?
- reactordev 2mo agocoming... What you have today is the result of 5 years ago of decisions. Give it time to catch up. There's a couple on the horizon that are going to blow you away. However, there are a few indie titles that have already incorporated some of this in smaller, unique ways. OMEA for example, or Wanderfolk.
- freehorse 2mo agoFrom what I see these games simply use LLM apis, not some kind of sophisticated NN mechanics handling the decision trees. They are not new in that, I have seen a couple of games that were basically slop (and terrible games, judging them as games) wrapping chatgpt. Wanderfolk seems does not seem particularly inspiring, even the trailer has terrible audio mixing (there are times you cannot hear the narrator because of the game sounds, it is either fully made by an llm agent or by humans that do not seem capable of making a game if they cannot even make a proper short video) which does not make it feel very promising. Everything seems ai generated in general, and more like slop. OMEA seems a bit more decent, and I would be curious to try it, but I do not like its visual art very much (it is ai generated "and curated by an artist" and it actually shows), and in particular the ai generated images of humans. Irrespective of what I think about ai image generation in art in principle, I think there is a deeper problem here as a game in (broadly) the visual novel genre must imo have a distinctive visual style, and their images just reads as ai generated (before I even read whether they are ai generated, it is that obvious). In general, I find this style of ai generated images of humans very offputting/uncanny (other assets, backgrounds etc I dont get bothered aesthetically as much) and I think I will find it hard stay engaged for long with such a game. Regardless, it seems a more decent attempt than most others I have seen. They do employ writers etc at least to create narratives, so it is probably not a total slop (otherwise, I can just roleplay with chatgpt directly or whatever). In any case, these games are closer to being "llm wrappers with a certain harness" than having some actually new and sophisticated way to handle decision trees. Another issue with these games is that they do not even use some finetuned local llm, but use apis to providers, with which I am not that comfortable either.