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Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used t
by LorenDB 2mo ago
Looks like this may have been based on the nillerusr Source engine, which is based on a 2020 leak of the Source sources. nillerusr's engine has also been used to port some Valve games to Android.
- MisterTea 2mo agoI wish Valve would take a cue from id and release the source code to Source and/or at least GoldSrc under an open license. Though I have a hard time imagining them opening up code to more lucrative games like Team Fortress Classic or Counter-Strike classic. Nice dream though...
- lunar_rover 2mo agoSource uses licenced middleware such as Havok so SDKs are likely all we're going to get officially. Source 2 might be a different story if HL3 releases one day since Valve replaced audio and physics with in-house technologies.
- kidfiji 2mo agoThat’s kind of the goal of S&Box, no? https://sbox.game https://sbox.game
- inigyou 2mo agoI thought the point of s&box was to make a very profitable micro transaction marketplace.
- throwaway27448 2mo agoIs literally invoking the havok api protected by licensing?
- ouchqt 2mo agoYep, IIRC Havok’s licensing explicitly disallows redistribution of their technology, including headers and pre-compiled binaries. Source 1 is a good example here, where licensees of source need to also obtain a havok license before Valve can give them any code.
- throwaway27448 2mo agoSurely this works against Havoc's best interest, right? Unless their actual value is simply decent api design....
- bombcar 2mo ago[dead]
- charcircuit 2mo agoWhy should Valve give up their leverage. They actively pick and choose who they license the engine to.
- tweetle_beetle 2mo agoRealistically there isn't really any commercial value left in it though. While there were some notable unique games made with it (Titanfall 1 & 2, E.Y.E, The Stanley Parable, etc), these were made over a decade ago and the majority of games made with it are reworks/mods/adaptations of Half-Life related material. https://developer.valvesoftware.com/wiki/List_of_third-party_Source_games https://developer.valvesoftware.com/wiki/List_of_third-party...
- matheusmoreira 2mo ago> there isn't really any commercial value left in it though I wonder why it never went mainstream. The Unreal engine went on to power a massive number of games. The Half-Life engines birthed a lot of mods, but wasn't used by many full games.
- throwaway27448 2mo agoUnreal won because they invested in a whole ecosystem of tools to build interactive media and the community to support it. Only unity really compares (and I'm not sure how true even that is these days).
- inigyou 2mo agoThe Source engine isn't a blank slate engine like Unity. It's more like having unlimited power and permission to mod HL2. They just give you the HL2 code and say go nuts.
- wvbdmp 2mo agoOld-ish Source has a pretty generous license, no? https://github.com/ValveSoftware/source-sdk-2013/blob/master/LICENSE https://github.com/ValveSoftware/source-sdk-2013/blob/master... GoldSrc is there somewhere as well. I’m definitely grateful for it. I’ve read some of it myself and watched a bunch of Youtube about it.
- mepian 2mo agoThat repository is not the engine, it's just the code for the client.dll/server.dll binaries that contain game-specific logic and some other tools.
- TazeTSchnitzel 2mo agohttps://github.com/ValveSoftware/halflife https://github.com/ValveSoftware/halflife on the other hand is the full Half-Life (GoldSrc) engine, but it's not quite an open license.
- mepian 2mo agoI'm pretty sure this is just the mod SDK as well.
- jwitthuhn 2mo agoThat is just the SDK, but there is an unofficial open source implementation of goldsrc. https://github.com/fwgs/xash3d-fwgs https://github.com/fwgs/xash3d-fwgs
- manytimesaway 2mo agoAlso based on leaks/reverse-engineering.
- mghackerlady 2mo agoI always thought it'd be hilarious if they released an engine called "open source" (or, someone made a source replacement called that)