3 ms·
There's an insightful comment over here: http://crystalprisonzone.blogspot.com/2012/02/whether-they-love-or-hate-story-in.html http://crystalprisonzone.blogspot
by b0rsuk 14y ago
There's an insightful comment over here:
http://crystalprisonzone.blogspot.com/2012/02/whether-they-love-or-hate-story-in.html http://crystalprisonzone.blogspot.com/2012/02/whether-they-l...
"""I think one of the very interesting things about modern single-player game development is that it creates exceptionally expensive content designed to appeal to everyone and be played exactly once for 8-10 hours. As anybody who plays European board games will tell you, making a game (read: the body of rules, the mechanics and dynamics) is cheap - all you need is creativity and a lot of playtesting. AAA videogames are entirely different, though - millions are spent on voice acting, scripting, graphics, etc. This is why I'm excited for moderate-budget games like Bastion that can publish interesting and challenging gameplay with a budget lean enough that it doesn't have to sell to absolutely everybody."""
- chii 14y agobasically, to sell to more people, you need to appeal to a lower common denominator, and rely on high production value. Its the same situation with other media, like movies, and i doubt its going to really change.