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The impressive part is how big modding is in minecraft despite Mojang never providing a mod interface, I don't know it may be different now but the general rout
by somat 3mo ago
The impressive part is how big modding is in minecraft despite Mojang never providing a mod interface, I don't know it may be different now but the general route for a long time was decompile the java byte code make your mod and recompile. There were a number of heroic teams that made mod interfaces out of this but a whole lot of nothing from the actual devs. I came off the quake modding scene and was a bit horrified by the whole situation, with quake they gave you the game code, map compilers and later the source to the engine.
- tech234a 3mo agoThey removed obfuscation last year: https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition https://www.minecraft.net/en-us/article/removing-obfuscation...
- burnte 3mo ago> with quake they gave you the game code, map compilers and later the source to the engine And even before the source you had Quake C exposed! Quake 2 was even easier to mod.