4 ms·
I don't know why, but that was an extreme load on my computer/browser. The picture changed every ten-fifteen seconds, I don't know if that's intentional or not,
by Tor3 3mo ago
I don't know why, but that was an extreme load on my computer/browser. The picture changed every ten-fifteen seconds, I don't know if that's intentional or not, but it wasn't something I wanted to watch. The computer fan ran at maximum and it was hard to get enough CPU to close the browser tab.
- weakfish 3mo agoIf you right click on the page, you can 'open image in new tab' and get an image of the current screen. I assume that means it is rendering an entirely new image each frame... which is a tad wild.
- Rohansi 3mo ago> I assume that means it is rendering an entirely new image each frame... which is a tad wild. What's wild about that? That's exactly what it's doing and what most uses of canvas/WebGL do.
- wyrdcurt 3mo agoIt's wild if it's running at 400 fps because nobody has a screen that refreshes at 400Hz. Every frame rendered past the screen refresh rate is wasted compute. Easily solved by limiting the frame rate.
- hmry 3mo agoIt's not running at 400 fps, the UI has the current global listener count next to a button that says "fps". The fps is only shown once you click that button. Weird design, I know.
- deleted 3mo ago[deleted]
- elabajaba 3mo ago360hz screens have been available for about 6 years now and you can get one for $200-300 now. ~500hz monitors have been widely available for ~3 years now, and in the last year we've had companies launching monitors with 720hz and soon 1000hz refresh rates (1000hz is needed to avoid persistence blur due to sample and hold display tech https://blurbusters.com/blur-busters-law-amazing-journey-to-future-1000hz-displays-with-blurfree-sample-and-hold/ https://blurbusters.com/blur-busters-law-amazing-journey-to-...). Annoyingly, on Firefox this is locked to 60fps on my 120hz display.
- NaiveBayesian 3mo agoFor me it showed 400 fps in the top left corner and my laptop fans spun up immediately as well. Seems to render frames continuously rather than waiting for the screen to refresh. Would probably be much less load when limited to 60 fps.
- Rohansi 3mo agoYou need to click the "fps" text for it to actually show the FPS value (it'll be green). The 400 you saw was something else.
- NaiveBayesian 3mo agoAh I stand corrected. Thanks for pointing that out!