3 ms·
That sort of trial and error design seems like a really unprofessional way of working.
by marginalia_nu 3mo ago
That sort of trial and error design seems like a really unprofessional way of working.
- williamcotton 3mo agoWhy? Trial and error is a pretty important component of creativity.
- fragmede 3mo agoThe waterfall method of software development is well studied and while agile is no panacea, there's a reason the industry has moved away from multi-year waterfall development practices.
- marginalia_nu 3mo agoAgile is in now way incompatible with measuring before you cut.
- disgruntledphd2 3mo agoIt used to be, before LLMs. It was standard practice though. If you have a bad design that's had contact with reality for a while, it's much easier to make it actually good, rather than figure stuff out up front (I've rarely made this work, even though I'd love to).