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Valve switched existing games to Rubikon to avoid paying licensing fees for their former physics engine.
by mvdtnz 4mo ago
Valve switched existing games to Rubikon to avoid paying licensing fees for their former physics engine.
- Rohansi 4mo agoYes but it's not just Rubikon anymore. They are working on a new physics engine called Ragnarok. I highly doubt they're making a whole new physics engine just for their existing games because Rubikon is working fine there.