4 ms·
What's funny, or maybe sad, is that this used to be a solved problem back in the CD-distribution era of software. You buy the software once (or in this case the
by wongarsu 4mo ago
What's funny, or maybe sad, is that this used to be a solved problem back in the CD-distribution era of software. You buy the software once (or in this case the hardware that comes with a software license). You get bugfix patches and minor updates for a year. Next year the next version releases with major new features, and you either pay the price of an update or you stay on the version you are on. Good incentives for all sides. Development stays aligned with existing users, because otherwise they just stop buying updates. And in return the developer gets predictable revenue.
Then Minecraft pioneered the model of users paying once and getting free lifetime updates. And shortly thereafter various SaaS pioneered the model of the user paying monthly while the software barely changes.
And somehow we pretend like those two business models aren't both broken, and like the first one somehow doesn't work anymore
- hypfer 4mo agoAre you sure that minecraft pioneered that model? It is certainly a very well-known instance of it, but pioneered?
- wongarsu 4mo agoMaybe popularized is the better word. It probably wasn't the first software ever to do this; free lifetime updates became viable with the internet sometime in the nineties and Minecraft only started doing it in 2009. But at the risk of being proven wrong I'm willing to claim Minecraft was the first software to do this and go mainstream, being recognizable outside its niche
- aacid 4mo agoI know Guild Wars had original idea in the era of "lets make new world of warcraft and get rich from subscriptions" to release mmorpg without any subscription, you only buy it once and you can play forever. It was 2005.
- wink 4mo agoYou have your timeline slightly wrong because GW1 (if we take dev time into account) basically launched at the same time as WoW - and WoW wasn't the first subscription MMO. I suppose if this was a major reason, EverQuest would be the one to inspire it.
- ethbr1 4mo agoEverquest was 1999. Ultima Online was 1997 and had a $10/month subscription price.
- wink 4mo agoTrue, I had forgotten about UO, but for the sake of the argument I don't think it really matters. I don't have numbers ready, I had always seen EQ as the bigger mainstream success, could be wrong. Also was a bit before my time, I didn't pay sub fees for my games until 2004/05ish. Edit: I didn't actually want to say that EQ invented it, but I had phrased that badly.
- AJRF 4mo agoI don't remember minecraft being a driver of this - I do remember Patio11 on here being very influential in start ups doing subscription software instead of "finished" desktop applications. That is not to blame him, but I remember his writing being very influential with start up founders.
- sanbor 4mo agoI pay for LittleSnitch major releases. I’m kind of forced to, in order to keep up with macOS major releases. Maybe they can sell the hardware which includes 1 major upgrade release. Maybe they can have a Kickstarter campaign to fund new releases.
- M95D 4mo agoTotal Commander is pay once, free updates forever. It's over 30 years old now. RAR / WinRAR - same and it's even older.